Searched refs:textureTarget (Results 1 - 17 of 17) sorted by relevance

/external/deqp/modules/gles2/functional/
H A Des2fTextureStateQueryTests.cpp201 TextureCase (Context& context, TexParamVerifier* verifier, const char* name, const char* description, GLenum textureTarget) argument
203 , m_textureTarget (textureTarget)
231 TextureWrapCase (Context& context, TexParamVerifier* verifier, const char* name, const char* description, GLenum textureTarget, GLenum valueName) argument
232 : TextureCase (context, verifier, name, description, textureTarget)
272 TextureMagFilterCase (Context& context, TexParamVerifier* verifier, const char* name, const char* description, GLenum textureTarget) argument
273 : TextureCase(context, verifier, name, description, textureTarget)
309 TextureMinFilterCase (Context& context, TexParamVerifier* verifier, const char* name, const char* description, GLenum textureTarget) argument
310 : TextureCase(context, verifier, name, description, textureTarget)
379 GLenum textureTarget; member in struct:deqp::gles2::Functional::__anon4348
388 FOR_EACH_VERIFIER(verifiers, addChild(new TextureWrapCase (m_context, verifier, (std::string(textureTargets[ndx].name) + "_texture_wrap_s" + verifier->getTestNamePostfix()).c_str(), "TEXTURE_WRAP_S", textureTargets[ndx].textureTarget, GL_TEXTURE_WRAP_
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/external/swiftshader/src/OpenGL/libEGL/
H A DSurface.h93 EGLenum textureTarget; // Type of texture: 2D or no texture member in class:egl::Surface
124 PBufferSurface(Display *display, const egl::Config *config, EGLint width, EGLint height, EGLenum textureFormat, EGLenum textureTarget, EGLBoolean largestPBuffer);
H A DSurface.cpp55 textureTarget = EGL_NO_TEXTURE;
212 return textureTarget;
H A DDisplay.cpp326 EGLenum textureTarget = EGL_NO_TEXTURE; local
362 textureTarget = attribList[1];
396 if((textureFormat != EGL_NO_TEXTURE && textureTarget == EGL_NO_TEXTURE) ||
397 (textureFormat == EGL_NO_TEXTURE && textureTarget != EGL_NO_TEXTURE))
413 Surface *surface = new PBufferSurface(this, configuration, width, height, textureFormat, textureTarget, largestPBuffer);
/external/swiftshader/src/OpenGL/libGL/
H A DSurface.h45 Surface(Display *display, GLint width, GLint height, GLenum textureFormat, GLenum textureTarget);
/external/deqp/modules/gles31/functional/
H A Des31fMultisampleShaderRenderCase.cpp173 const deUint32 textureTarget = (m_numRequestedSamples == 0) ? (GL_TEXTURE_2D) : (GL_TEXTURE_2D_MULTISAMPLE);
179 gl.bindTexture(textureTarget, m_fboTexture);
182 gl.texStorage2D(textureTarget, 1, GL_RGBA8, m_renderSize, m_renderSize);
183 gl.texParameteri(textureTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
184 gl.texParameteri(textureTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
187 gl.texStorage2DMultisample(textureTarget, m_numRequestedSamples, GL_RGBA8, m_renderSize, m_renderSize, GL_FALSE);
192 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureTarget, m_fboTexture, 0);
559 const deUint32 textureTarget = (m_numRequestedSamples == 0) ? (GL_TEXTURE_2D) : (GL_TEXTURE_2D_MULTISAMPLE);
583 gl.bindTexture(textureTarget, m_fboTexture);
611 const deUint32 textureTarget
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H A Des31fTextureMultisampleTests.cpp1111 const glw::GLenum textureTarget = (m_isArrayType) ? (GL_TEXTURE_2D_MULTISAMPLE_ARRAY) : (GL_TEXTURE_2D_MULTISAMPLE);
1125 gl.getInternalformativ(textureTarget, internalFormat, GL_SAMPLES, 1, &maxSamples);
1155 gl.bindTexture(textureTarget, m_textureID);
1177 gl.framebufferTexture2D(GL_FRAMEBUFFER, fboAttachment, textureTarget, m_textureID, 0);
1455 const glw::GLenum textureTarget = (m_isArrayType) ? (GL_TEXTURE_2D_MULTISAMPLE_ARRAY) : (GL_TEXTURE_2D_MULTISAMPLE);
1483 gl.bindTexture(textureTarget, m_textureID);
H A Des31fShaderImageLoadStoreTests.cpp698 const deUint32 textureTarget = getGLTextureTarget(imageType); local
718 glLog.glTexStorage2D(textureTarget, 1, internalFormat, imageSize.x(), imageSize.y());
724 glLog.glTexStorage3D(textureTarget, 1, internalFormat, imageSize.x(), imageSize.y(), imageSize.z());
770 const deUint32 textureTarget = getGLTextureTarget(src.getImageType()); local
771 glLog.glTexSubImage3D(textureTarget, 0, 0, 0, 0, imageSize.x(), imageSize.y(), imageSize.z(), transferFormat.format, transferFormat.dataType, src.getAccess().getDataPtr());
H A Des31fCopyImageTests.cpp504 string getTextureImageName (int textureTarget, int mipLevel, int imageIndex)
509 switch (textureTarget)
523 string getTextureImageDescription (int textureTarget, int mipLevel, int imageIndex)
529 switch (textureTarget)
/external/mesa3d/src/glx/
H A Ddrisw_glx.c320 pdraw->base.textureTarget,
326 pdraw->base.textureTarget,
352 pdraw->base.textureTarget,
H A Dglx_pbuffer.c215 pdraw->textureTarget = determineTextureTarget(attrib_list, num_attribs);
351 if (pdraw != NULL && !pdraw->textureTarget)
352 pdraw->textureTarget =
H A Ddri2_glx.c903 pdraw->base.textureTarget,
909 pdraw->base.textureTarget,
934 pdraw->base.textureTarget,
H A Dglxclient.h137 GLenum textureTarget; member in struct:__GLXDRIdrawableRec
/external/deqp/modules/egl/
H A DteglQuerySurfaceTests.cpp430 const EGLint textureTarget = eglu::querySurfaceInt(egl, display, *surface, EGL_TEXTURE_TARGET); local
432 if (textureTarget != EGL_NO_TEXTURE && textureTarget != EGL_TEXTURE_2D)
434 log << TestLog::Message << " Fail, invalid texture target value " << textureTarget << TestLog::EndMessage;
/external/swiftshader/src/OpenGL/libGLESv2/
H A DContext.cpp4158 GLenum textureTarget = GL_NONE; local
4163 textureTarget = GL_TEXTURE_2D;
4171 textureTarget = GL_TEXTURE_CUBE_MAP;
4184 if(textureTarget != GL_NONE)
4188 if(!texture || texture->getTarget() != textureTarget)
4193 if(texture->isShared(textureTarget, textureLevel)) // Bound to an EGLSurface or already an EGLImage sibling
4229 GLenum textureTarget = GL_NONE; local
4233 case EGL_GL_TEXTURE_2D_KHR: textureTarget = GL_TEXTURE_2D; break;
4234 case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR: textureTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X; break;
4235 case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR: textureTarget
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/external/deqp/modules/gles3/functional/
H A Des3fShaderTextureFunctionTests.cpp1122 const glw::GLenum textureTarget = getGLTextureTarget (); local
1153 gl.bindTexture(textureTarget, texId);
1154 gl.texParameteri(textureTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
1155 gl.texParameteri(textureTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1156 gl.texParameteri(textureTarget, GL_TEXTURE_BASE_LEVEL, testSize.lodBase);
1171 gl.texStorage3D(textureTarget, levels, m_textureSpec.format, testSize.textureSize.x(), testSize.textureSize.y(), testSize.textureSize.z());
1185 gl.texStorage2D(textureTarget, levels, m_textureSpec.format, testSize.textureSize.x(), testSize.textureSize.y());
1200 gl.texStorage3D(textureTarget, levels, m_textureSpec.format, testSize.textureSize.x(), testSize.textureSize.y(), testSize.textureSize.z());
1256 gl.bindTexture (textureTarget, 0);
/external/skia/src/gpu/gl/
H A DGrGLGpu.cpp3458 GrGLenum textureTarget = static_cast<GrGLTexture*>(surface->asTexture())->target(); local
3461 textureTarget,

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