Searched refs:ui32Vbo (Results 1 - 1 of 1) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/01_HelloAPI/OGLES2/
H A DOGLES2HelloAPI_Windows.cpp421 GLuint ui32Vbo; // Vertex buffer object handle local
429 glGenBuffers(1, &ui32Vbo);
432 glBindBuffer(GL_ARRAY_BUFFER, ui32Vbo);
502 glDeleteBuffers(1, &ui32Vbo);

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