Searched refs:uniformsToToggle (Results 1 - 1 of 1) sorted by relevance

/external/deqp/modules/gles31/functional/
H A Des31fSRGBDecodeTests.cpp269 std::vector<std::string> uniformsToToggle; member in struct:deqp::gles31::Functional::__anon4735::FragmentShaderParameters
1179 std::vector<std::string> uniformsToToggle = m_shaderParametersList[shaderParamsIdx].uniformsToToggle; local
1181 for (int uniformNameIdx = 0; uniformNameIdx < (int)uniformsToToggle.size(); uniformNameIdx++)
1183 shaderProgram->setUniformToggle(shaderProgram->getUniformLocation(uniformsToToggle[uniformNameIdx]), true);
1811 shaderParametersB.uniformsToToggle.push_back("uTexture0");

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