/external/deqp/modules/gles2/functional/ |
H A D | es2fTextureUnitTests.cpp | 303 for (int unitNdx = 0; unitNdx < m_numUnits; unitNdx++) 305 if (m_unitTypes[unitNdx] == GL_TEXTURE_2D) 368 DE_ASSERT(m_unitTypes[unitNdx] == GL_TEXTURE_CUBE_MAP); 426 for (int unitNdx = 0; unitNdx < m_numUnits; unitNdx++) 434 const float lodMax = calculateLodMax(m_lodDerivateParts[unitNdx], textureSizes[unitNdx], screenDerivat [all...] |
H A D | es2fFboRenderTest.cpp | 140 void setUnit (sglr::Context& gl, deUint32 program, int unitNdx) argument 143 gl.uniform1i(gl.getUniformLocation(program, "u_sampler0"), unitNdx);
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/external/deqp/modules/gles3/functional/ |
H A D | es3fTextureUnitTests.cpp | 411 for (int unitNdx = 0; unitNdx < m_numUnits; unitNdx++) 413 if (m_unitTypes[unitNdx] == GL_TEXTURE_2D) 471 else if (m_unitTypes[unitNdx] == GL_TEXTURE_CUBE_MAP) 499 DE_ASSERT(m_unitTypes[unitNdx] == GL_TEXTURE_3D || m_unitTypes[unitNdx] == GL_TEXTURE_2D_ARRAY); 511 if (m_unitTypes[unitNdx] == GL_TEXTURE_2D_ARRAY) 582 for (int unitNdx = 0; unitNdx < m_numUnit [all...] |
H A D | es3fFboTestUtil.hpp | 91 void setUnit (int samplerNdx, int unitNdx); 103 int unitNdx; member in struct:deqp::gles3::Functional::FboTestUtil::Texture2DShader::Input
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H A D | es3fFboTestUtil.cpp | 318 m_inputs[ndx].unitNdx = ndx; 324 void Texture2DShader::setUnit (int inputNdx, int unitNdx) argument 326 m_inputs[inputNdx].unitNdx = unitNdx; 351 gl.uniform1i(gl.getUniformLocation(program, samplerName.c_str()), m_inputs[texNdx].unitNdx);
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/external/deqp/framework/opengl/ |
H A D | gluStrUtil.cpp | 73 int unitNdx = unitStr.texUnit - GL_TEXTURE0; local 74 if (unitNdx >= 0) 75 return str << "GL_TEXTURE" << unitNdx;
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/external/deqp/modules/glshared/ |
H A D | glsRandomShaderCase.cpp | 229 int unitNdx = uniformIter->getValue().asInt(0); local 232 m_texManager.bindTexture(unitNdx, getTex2D()); 234 m_texManager.bindTexture(unitNdx, getTexCube()); 522 int unitNdx = i->first; local 525 glActiveTexture(GL_TEXTURE0 + unitNdx); 528 executor.setTexture(unitNdx, &texture->getRefTexture(), glu::mapGLSampler(TEXTURE_WRAP_S, TEXTURE_WRAP_T, TEXTURE_MIN_FILTER, TEXTURE_MAG_FILTER)); 534 int unitNdx = i->first; local 537 glActiveTexture(GL_TEXTURE0 + unitNdx); 540 executor.setTexture(unitNdx, &texture->getRefTexture(), glu::mapGLSampler(TEXTURE_WRAP_S, TEXTURE_WRAP_T, TEXTURE_MIN_FILTER, TEXTURE_MAG_FILTER));
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H A D | glsShaderRenderCase.cpp | 314 tcu::Vec4 ShaderEvalContext::texture2D (int unitNdx, const tcu::Vec2& texCoords) argument 316 if (textures[unitNdx].tex2D) 317 return textures[unitNdx].tex2D->sample(textures[unitNdx].sampler, texCoords.x(), texCoords.y(), 0.0f);
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H A D | glsShaderRenderCase.hpp | 167 tcu::Vec4 texture2D (int unitNdx, const tcu::Vec2& coords);
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/external/deqp/modules/gles31/functional/ |
H A D | es31fFboTestUtil.hpp | 61 void setUnit (int samplerNdx, int unitNdx); 73 int unitNdx; member in struct:deqp::gles31::Functional::FboTestUtil::Texture2DShader::Input
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H A D | es31fFboTestUtil.cpp | 161 m_inputs[ndx].unitNdx = ndx; 167 void Texture2DShader::setUnit (int inputNdx, int unitNdx) argument 169 m_inputs[inputNdx].unitNdx = unitNdx; 194 gl.uniform1i(gl.getUniformLocation(program, samplerName.c_str()), m_inputs[texNdx].unitNdx);
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/external/deqp/framework/opengl/simplereference/ |
H A D | sglrReferenceContext.cpp | 502 void ReferenceContext::setTex1DBinding (int unitNdx, Texture1D* texture) argument 504 if (m_textureUnits[unitNdx].tex1DBinding) 506 m_textures.releaseReference(m_textureUnits[unitNdx].tex1DBinding); 507 m_textureUnits[unitNdx].tex1DBinding = DE_NULL; 513 m_textureUnits[unitNdx].tex1DBinding = texture; 517 void ReferenceContext::setTex2DBinding (int unitNdx, Texture2D* texture) argument 519 if (m_textureUnits[unitNdx].tex2DBinding) 521 m_textures.releaseReference(m_textureUnits[unitNdx].tex2DBinding); 522 m_textureUnits[unitNdx].tex2DBinding = DE_NULL; 528 m_textureUnits[unitNdx] 532 setTexCubeBinding(int unitNdx, TextureCube* texture) argument 547 setTex2DArrayBinding(int unitNdx, Texture2DArray* texture) argument 562 setTex3DBinding(int unitNdx, Texture3D* texture) argument 577 setTexCubeArrayBinding(int unitNdx, TextureCubeArray* texture) argument 594 int unitNdx = m_activeTexture; local [all...] |
H A D | sglrReferenceContext.hpp | 795 const rc::Texture2D& getTexture2D (int unitNdx) const; 796 const rc::TextureCube& getTextureCube (int unitNdx) const;
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
H A D | vktShaderRender.hpp | 219 tcu::Vec4 texture2D (int unitNdx, const tcu::Vec2& coords);
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H A D | vktShaderRender.cpp | 434 tcu::Vec4 ShaderEvalContext::texture2D (int unitNdx, const tcu::Vec2& texCoords) 436 if (textures[unitNdx].tex2D) 437 return textures[unitNdx].tex2D->sample(textures[unitNdx].sampler, texCoords.x(), texCoords.y(), 0.0f);
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