/external/swiftshader/third_party/LLVM/test/CodeGen/CellSPU/useful-harnesses/ |
H A D | vecoperations.c | 137 v16i8 v00 = { 0xf4, 0xad, 0x01, 0xe9, 0x51, 0x78, 0xc1, 0x8a, local 152 print_v16i8_hex("v00 ", v00);
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/external/deqp/modules/gles2/functional/ |
H A D | es2fBufferTestUtil.cpp | 345 int v00 = quadNdx*4 + 0; local 353 indices[quadNdx*6 + 1] = (deUint16)v00; 383 Vec4 v00 = fetchVtxColor(inPtr, quadNdx*4 + 0); 397 const Vec4& t0 = tri ? v00 : v11;
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/external/deqp/modules/glshared/ |
H A D | glsBufferTestUtil.cpp | 506 int v00 = quadNdx*4 + 0; local 514 indices[quadNdx*6 + 1] = (deUint16)v00; 544 Vec4 v00 = fetchVtxColor(inPtr, quadNdx*4 + 0); 558 const Vec4& t0 = tri ? v00 : v11;
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H A D | glsShaderRenderCase.cpp | 223 int v00 = (y * stride) + x; local 230 m_indices[baseNdx + 1] = (deUint16)v00; 686 int v00 = (y * stride) + x; local 690 Vec4 c00 = colors[v00];
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/external/mesa3d/src/gallium/auxiliary/gallivm/ |
H A D | lp_bld_arit.h | 103 LLVMValueRef v00,
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H A D | lp_bld_arit.c | 989 LLVMValueRef v00, 994 LLVMValueRef v0 = lp_build_lerp(bld, x, v00, v01); 986 lp_build_lerp_2d(struct lp_build_context *bld, LLVMValueRef x, LLVMValueRef y, LLVMValueRef v00, LLVMValueRef v01, LLVMValueRef v10, LLVMValueRef v11) argument
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/external/mesa3d/src/mesa/swrast/ |
H A D | s_blit.c | 360 GLfloat v00, GLfloat v10, GLfloat v01, GLfloat v11) 362 const GLfloat temp0 = LERP(a, v00, v10); 359 lerp_2d(GLfloat a, GLfloat b, GLfloat v00, GLfloat v10, GLfloat v01, GLfloat v11) argument
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H A D | s_triangle.c | 257 ilerp_2d(GLint ia, GLint ib, GLint v00, GLint v10, GLint v01, GLint v11) argument 259 const GLint temp0 = ilerp(ia, v00, v10);
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H A D | s_texfilter.c | 56 * v00, v10, v01 and v11 are typically four texture samples in a square/box. 64 GLfloat v00, GLfloat v10, GLfloat v01, GLfloat v11) 66 const GLfloat temp0 = LERP(a, v00, v10); 63 lerp_2d(GLfloat a, GLfloat b, GLfloat v00, GLfloat v10, GLfloat v01, GLfloat v11) argument
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/external/deqp/framework/common/ |
H A D | tcuTexCompareVerifier.cpp | 153 const float v00 = values[0]; 157 const float res = v00*(1.0f-x)*(1.0f-y) + v10*x*(1.0f-y) + v01*(1.0f-x)*y + v11*x*y; 485 const float v00 = bilinearInterpolate(refVal0, xBounds0.x(), yBounds0.x()); 489 const float minV0 = de::min(v00, de::min(v01, de::min(v02, v03))); 490 const float maxV0 = de::max(v00, de::max(v01, de::max(v02, v03)));
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/external/deqp/modules/gles3/functional/ |
H A D | es3fFragmentOutputTests.cpp | 411 const Vec4 v00 = readVec4(vertices + ((cellY+0)*gridWidth + cellX+0)*numComponents, numComponents); local 416 const Vec4& v0 = tri ? v11 : v00;
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
H A D | vktShaderRender.cpp | 241 int v00 = (y * stride) + x; 248 m_indices[baseNdx + 1] = (deUint16)v00; 3181 const int v00 = (y * stride) + x; local 3185 const tcu::Vec4 c00 = colors[v00];
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/external/mesa3d/src/gallium/drivers/softpipe/ |
H A D | sp_tex_sample.c | 78 * v00, v10, v01 and v11 are typically four texture samples in a square/box. 86 float v00, float v10, float v01, float v11) 88 const float temp0 = lerp(a, v00, v10); 85 lerp_2d(float a, float b, float v00, float v10, float v01, float v11) argument
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