Searched refs:v00 (Results 1 - 13 of 13) sorted by relevance

/external/swiftshader/third_party/LLVM/test/CodeGen/CellSPU/useful-harnesses/
H A Dvecoperations.c137 v16i8 v00 = { 0xf4, 0xad, 0x01, 0xe9, 0x51, 0x78, 0xc1, 0x8a, local
152 print_v16i8_hex("v00 ", v00);
/external/deqp/modules/gles2/functional/
H A Des2fBufferTestUtil.cpp345 int v00 = quadNdx*4 + 0; local
353 indices[quadNdx*6 + 1] = (deUint16)v00;
383 Vec4 v00 = fetchVtxColor(inPtr, quadNdx*4 + 0);
397 const Vec4& t0 = tri ? v00 : v11;
/external/deqp/modules/glshared/
H A DglsBufferTestUtil.cpp506 int v00 = quadNdx*4 + 0; local
514 indices[quadNdx*6 + 1] = (deUint16)v00;
544 Vec4 v00 = fetchVtxColor(inPtr, quadNdx*4 + 0);
558 const Vec4& t0 = tri ? v00 : v11;
H A DglsShaderRenderCase.cpp223 int v00 = (y * stride) + x; local
230 m_indices[baseNdx + 1] = (deUint16)v00;
686 int v00 = (y * stride) + x; local
690 Vec4 c00 = colors[v00];
/external/mesa3d/src/gallium/auxiliary/gallivm/
H A Dlp_bld_arit.h103 LLVMValueRef v00,
H A Dlp_bld_arit.c989 LLVMValueRef v00,
994 LLVMValueRef v0 = lp_build_lerp(bld, x, v00, v01);
986 lp_build_lerp_2d(struct lp_build_context *bld, LLVMValueRef x, LLVMValueRef y, LLVMValueRef v00, LLVMValueRef v01, LLVMValueRef v10, LLVMValueRef v11) argument
/external/mesa3d/src/mesa/swrast/
H A Ds_blit.c360 GLfloat v00, GLfloat v10, GLfloat v01, GLfloat v11)
362 const GLfloat temp0 = LERP(a, v00, v10);
359 lerp_2d(GLfloat a, GLfloat b, GLfloat v00, GLfloat v10, GLfloat v01, GLfloat v11) argument
H A Ds_triangle.c257 ilerp_2d(GLint ia, GLint ib, GLint v00, GLint v10, GLint v01, GLint v11) argument
259 const GLint temp0 = ilerp(ia, v00, v10);
H A Ds_texfilter.c56 * v00, v10, v01 and v11 are typically four texture samples in a square/box.
64 GLfloat v00, GLfloat v10, GLfloat v01, GLfloat v11)
66 const GLfloat temp0 = LERP(a, v00, v10);
63 lerp_2d(GLfloat a, GLfloat b, GLfloat v00, GLfloat v10, GLfloat v01, GLfloat v11) argument
/external/deqp/framework/common/
H A DtcuTexCompareVerifier.cpp153 const float v00 = values[0];
157 const float res = v00*(1.0f-x)*(1.0f-y) + v10*x*(1.0f-y) + v01*(1.0f-x)*y + v11*x*y;
485 const float v00 = bilinearInterpolate(refVal0, xBounds0.x(), yBounds0.x());
489 const float minV0 = de::min(v00, de::min(v01, de::min(v02, v03)));
490 const float maxV0 = de::max(v00, de::max(v01, de::max(v02, v03)));
/external/deqp/modules/gles3/functional/
H A Des3fFragmentOutputTests.cpp411 const Vec4 v00 = readVec4(vertices + ((cellY+0)*gridWidth + cellX+0)*numComponents, numComponents); local
416 const Vec4& v0 = tri ? v11 : v00;
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRender.cpp241 int v00 = (y * stride) + x;
248 m_indices[baseNdx + 1] = (deUint16)v00;
3181 const int v00 = (y * stride) + x; local
3185 const tcu::Vec4 c00 = colors[v00];
/external/mesa3d/src/gallium/drivers/softpipe/
H A Dsp_tex_sample.c78 * v00, v10, v01 and v11 are typically four texture samples in a square/box.
86 float v00, float v10, float v01, float v11)
88 const float temp0 = lerp(a, v00, v10);
85 lerp_2d(float a, float b, float v00, float v10, float v01, float v11) argument

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