Searched refs:vEye (Results 1 - 5 of 5) sorted by relevance
/external/swiftshader/third_party/PowerVR_SDK/Tools/ |
H A D | PVRTMatrix.h | 452 @param[in] vEye Position of the camera 459 const PVRTVECTOR3f &vEye, 465 @param[in] vEye Position of the camera 472 const PVRTVECTOR3x &vEye, 479 @param[in] vEye Position of the camera 486 const PVRTVECTOR3f &vEye, 492 @param[in] vEye Position of the camera 499 const PVRTVECTOR3x &vEye,
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H A D | PVRTMatrixF.cpp | 361 @Input vEye Position of the camera 368 const PVRTVECTOR3f &vEye, 375 f.x = vEye.x - vAt.x; 376 f.y = vEye.y - vAt.y; 377 f.z = vEye.z - vAt.z; 405 PVRTMatrixTranslationF(t, -vEye.x, -vEye.y, -vEye.z); 412 @Input vEye Position of the camera 419 const PVRTVECTOR3f &vEye, 366 PVRTMatrixLookAtLHF( PVRTMATRIXf &mOut, const PVRTVECTOR3f &vEye, const PVRTVECTOR3f &vAt, const PVRTVECTOR3f &vUp) argument 417 PVRTMatrixLookAtRHF( PVRTMATRIXf &mOut, const PVRTVECTOR3f &vEye, const PVRTVECTOR3f &vAt, const PVRTVECTOR3f &vUp) argument [all...] |
H A D | PVRTMatrixX.cpp | 367 @Input vEye Position of the camera 374 const PVRTVECTOR3x &vEye, 381 f.x = vEye.x - vAt.x; 382 f.y = vEye.y - vAt.y; 383 f.z = vEye.z - vAt.z; 410 PVRTMatrixTranslationX(t, -vEye.x, -vEye.y, -vEye.z); 417 @Input vEye Position of the camera 424 const PVRTVECTOR3x &vEye, 372 PVRTMatrixLookAtLHX( PVRTMATRIXx &mOut, const PVRTVECTOR3x &vEye, const PVRTVECTOR3x &vAt, const PVRTVECTOR3x &vUp) argument 422 PVRTMatrixLookAtRHX( PVRTMATRIXx &mOut, const PVRTVECTOR3x &vEye, const PVRTVECTOR3x &vAt, const PVRTVECTOR3x &vUp) argument [all...] |
H A D | PVRTVector.h | 1904 @param[in] vEye position of 'camera' 1911 static PVRTMat4 LookAtRH(const PVRTVec3& vEye, const PVRTVec3& vAt, const PVRTVec3& vUp) argument 1912 { return LookAt(vEye, vAt, vUp, true); } 1915 @param[in] vEye position of 'camera' 1922 static PVRTMat4 LookAtLH(const PVRTVec3& vEye, const PVRTVec3& vAt, const PVRTVec3& vUp) argument 1923 { return LookAt(vEye, vAt, vUp, false); } 2034 @param[in] vEye Position of 'camera' 2040 static PVRTMat4 LookAt(const PVRTVec3& vEye, const PVRTVec3& vAt, const PVRTVec3& vUp, bool bRightHanded) argument 2045 vForward = (bRightHanded) ? vEye - vAt : vAt - vEye; [all...] |
/external/mesa3d/src/mesa/tnl/ |
H A D | t_rasterpos.c | 253 * \param vEye eye-space vertex coordinate 259 compute_texgen(struct gl_context *ctx, const GLfloat vObj[4], const GLfloat vEye[4], argument 266 COPY_3V(u, vEye); 284 texcoord[0] = DOT4(vEye, texUnit->GenS.EyePlane); 307 texcoord[1] = DOT4(vEye, texUnit->GenT.EyePlane); 330 texcoord[2] = DOT4(vEye, texUnit->GenR.EyePlane); 350 texcoord[3] = DOT4(vEye, texUnit->GenQ.EyePlane);
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