Searched refs:vEye (Results 1 - 5 of 5) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/
H A DPVRTMatrix.h452 @param[in] vEye Position of the camera
459 const PVRTVECTOR3f &vEye,
465 @param[in] vEye Position of the camera
472 const PVRTVECTOR3x &vEye,
479 @param[in] vEye Position of the camera
486 const PVRTVECTOR3f &vEye,
492 @param[in] vEye Position of the camera
499 const PVRTVECTOR3x &vEye,
H A DPVRTMatrixF.cpp361 @Input vEye Position of the camera
368 const PVRTVECTOR3f &vEye,
375 f.x = vEye.x - vAt.x;
376 f.y = vEye.y - vAt.y;
377 f.z = vEye.z - vAt.z;
405 PVRTMatrixTranslationF(t, -vEye.x, -vEye.y, -vEye.z);
412 @Input vEye Position of the camera
419 const PVRTVECTOR3f &vEye,
366 PVRTMatrixLookAtLHF( PVRTMATRIXf &mOut, const PVRTVECTOR3f &vEye, const PVRTVECTOR3f &vAt, const PVRTVECTOR3f &vUp) argument
417 PVRTMatrixLookAtRHF( PVRTMATRIXf &mOut, const PVRTVECTOR3f &vEye, const PVRTVECTOR3f &vAt, const PVRTVECTOR3f &vUp) argument
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H A DPVRTMatrixX.cpp367 @Input vEye Position of the camera
374 const PVRTVECTOR3x &vEye,
381 f.x = vEye.x - vAt.x;
382 f.y = vEye.y - vAt.y;
383 f.z = vEye.z - vAt.z;
410 PVRTMatrixTranslationX(t, -vEye.x, -vEye.y, -vEye.z);
417 @Input vEye Position of the camera
424 const PVRTVECTOR3x &vEye,
372 PVRTMatrixLookAtLHX( PVRTMATRIXx &mOut, const PVRTVECTOR3x &vEye, const PVRTVECTOR3x &vAt, const PVRTVECTOR3x &vUp) argument
422 PVRTMatrixLookAtRHX( PVRTMATRIXx &mOut, const PVRTVECTOR3x &vEye, const PVRTVECTOR3x &vAt, const PVRTVECTOR3x &vUp) argument
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H A DPVRTVector.h1904 @param[in] vEye position of 'camera'
1911 static PVRTMat4 LookAtRH(const PVRTVec3& vEye, const PVRTVec3& vAt, const PVRTVec3& vUp) argument
1912 { return LookAt(vEye, vAt, vUp, true); }
1915 @param[in] vEye position of 'camera'
1922 static PVRTMat4 LookAtLH(const PVRTVec3& vEye, const PVRTVec3& vAt, const PVRTVec3& vUp) argument
1923 { return LookAt(vEye, vAt, vUp, false); }
2034 @param[in] vEye Position of 'camera'
2040 static PVRTMat4 LookAt(const PVRTVec3& vEye, const PVRTVec3& vAt, const PVRTVec3& vUp, bool bRightHanded) argument
2045 vForward = (bRightHanded) ? vEye - vAt : vAt - vEye;
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/external/mesa3d/src/mesa/tnl/
H A Dt_rasterpos.c253 * \param vEye eye-space vertex coordinate
259 compute_texgen(struct gl_context *ctx, const GLfloat vObj[4], const GLfloat vEye[4], argument
266 COPY_3V(u, vEye);
284 texcoord[0] = DOT4(vEye, texUnit->GenS.EyePlane);
307 texcoord[1] = DOT4(vEye, texUnit->GenT.EyePlane);
330 texcoord[2] = DOT4(vEye, texUnit->GenR.EyePlane);
350 texcoord[3] = DOT4(vEye, texUnit->GenQ.EyePlane);

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