Searched refs:vObj (Results 1 - 2 of 2) sorted by relevance
/external/mesa3d/src/mesa/tnl/ |
H A D | t_rasterpos.c | 252 * \param vObj object-space vertex coordinate 259 compute_texgen(struct gl_context *ctx, const GLfloat vObj[4], const GLfloat vEye[4], argument 281 texcoord[0] = DOT4(vObj, texUnit->GenS.ObjectPlane); 304 texcoord[1] = DOT4(vObj, texUnit->GenT.ObjectPlane); 327 texcoord[2] = DOT4(vObj, texUnit->GenR.ObjectPlane); 347 texcoord[3] = DOT4(vObj, texUnit->GenQ.ObjectPlane); 366 * \param vObj vertex position in object space 369 _tnl_RasterPos(struct gl_context *ctx, const GLfloat vObj[4]) argument 382 TRANSFORM_POINT( eye, ctx->ModelviewMatrixStack.Top->m, vObj ); 447 shade_rastpos( ctx, vObj, nor [all...] |
H A D | tnl.h | 101 _tnl_RasterPos(struct gl_context *ctx, const GLfloat vObj[4]);
|
Completed in 120 milliseconds