Searched refs:vObj (Results 1 - 2 of 2) sorted by relevance

/external/mesa3d/src/mesa/tnl/
H A Dt_rasterpos.c252 * \param vObj object-space vertex coordinate
259 compute_texgen(struct gl_context *ctx, const GLfloat vObj[4], const GLfloat vEye[4], argument
281 texcoord[0] = DOT4(vObj, texUnit->GenS.ObjectPlane);
304 texcoord[1] = DOT4(vObj, texUnit->GenT.ObjectPlane);
327 texcoord[2] = DOT4(vObj, texUnit->GenR.ObjectPlane);
347 texcoord[3] = DOT4(vObj, texUnit->GenQ.ObjectPlane);
366 * \param vObj vertex position in object space
369 _tnl_RasterPos(struct gl_context *ctx, const GLfloat vObj[4]) argument
382 TRANSFORM_POINT( eye, ctx->ModelviewMatrixStack.Top->m, vObj );
447 shade_rastpos( ctx, vObj, nor
[all...]
H A Dtnl.h101 _tnl_RasterPos(struct gl_context *ctx, const GLfloat vObj[4]);

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