Searched refs:vertShaderSource (Results 1 - 22 of 22) sorted by relevance

/external/deqp/modules/gles2/functional/
H A Des2fShaderAlgorithmTests.cpp52 ShaderAlgorithmCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource);
60 ShaderAlgorithmCase::ShaderAlgorithmCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource) argument
63 m_vertShaderSource = vertShaderSource;
H A Des2fShaderIndexingTests.cpp145 ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, deUint32 requirements, const char* vertShaderSource, const char* fragShaderSource);
161 ShaderIndexingCase::ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, deUint32 requirements, const char* vertShaderSource, const char* fragShaderSource) argument
166 m_vertShaderSource = vertShaderSource;
H A Des2fShaderLoopTests.cpp212 ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LoopRequirement requirement, const char* vertShaderSource, const char* fragShaderSource);
227 ShaderLoopCase::ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LoopRequirement requirement, const char* vertShaderSource, const char* fragShaderSource) argument
231 m_vertShaderSource = vertShaderSource;
H A Des2fShaderStructTests.cpp66 ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource);
84 ShaderStructCase::ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource) argument
90 m_vertShaderSource = vertShaderSource;
H A Des2fMultisampleTests.cpp320 static const char* vertShaderSource = local
346 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
/external/deqp/modules/gles3/functional/
H A Des3fSyncTests.cpp125 const char* vertShaderSource = local
144 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
H A Des3fShaderLoopTests.cpp209 ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource);
220 ShaderLoopCase::ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource) argument
223 m_vertShaderSource = vertShaderSource;
H A Des3fPrimitiveRestartTests.cpp219 static const char* vertShaderSource = local
238 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
H A Des3fRasterizerDiscardTests.cpp205 const char* vertShaderSource = local
227 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
H A Des3fShaderIndexingTests.cpp138 ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource);
151 ShaderIndexingCase::ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource) argument
155 m_vertShaderSource = vertShaderSource;
H A Des3fShaderStructTests.cpp59 ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource);
77 ShaderStructCase::ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource) argument
83 m_vertShaderSource = vertShaderSource;
H A Des3fOcclusionQueryTests.cpp145 const char* vertShaderSource = local
167 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
H A Des3fMultisampleTests.cpp420 static const char* vertShaderSource = local
469 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
/external/deqp/modules/gles3/stress/
H A Des3sOcclusionQueryTests.cpp105 const char* vertShaderSource = local
127 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
H A Des3sSyncTests.cpp113 const char* vertShaderSource = local
132 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
/external/deqp/modules/gles2/performance/
H A Des2pShaderCompilationCases.cpp405 string vertShaderSource;
601 string vertShaderSource;
1704 const char* vertShaderSourceCStr = progCtx.vertShaderSource.c_str();
1817 << TestLog::Shader(QP_SHADER_TYPE_VERTEX, progCtx.vertShaderSource, buildInfo.vertCompileSuccess, buildInfo.logs.vert)
1858 progCtx.vertShaderSource = specializeShaderSource(singleVaryingVertexTemplate(), specID, SHADER_VALIDITY_VALID);
1904 progCtx.vertShaderSource = strWithWhiteSpaceAndComments(progCtx.vertShaderSource, hash);
2198 result.vertShaderSource = specializeShaderSource(lightVertexTemplate(m_numLights, m_isVertexCase, m_lightType), specID, SHADER_VALIDITY_VALID);
2264 result.vertShaderSource = specializeShaderSource(textureLookupVertexTemplate(m_conditionalUsage, m_conditionalType), specID, SHADER_VALIDITY_VALID);
2291 result.vertShaderSource
[all...]
H A Des2pShaderOperatorTests.cpp237 string vertShaderSource; member in struct:deqp::gles2::Performance::__anon4376::OperatorPerformanceCase::ProgramContext
245 : vertShaderSource(vs), fragShaderSource(fs), attributes(attrs), description(desc) {}
801 const string& vert = m_programData[progNdx].vertShaderSource;
/external/deqp/modules/gles3/performance/
H A Des3pShaderCompilationCases.cpp405 string vertShaderSource;
601 string vertShaderSource;
1724 const char* vertShaderSourceCStr = progCtx.vertShaderSource.c_str();
1837 << TestLog::Shader(QP_SHADER_TYPE_VERTEX, progCtx.vertShaderSource, buildInfo.vertCompileSuccess, buildInfo.logs.vert)
1878 progCtx.vertShaderSource = specializeShaderSource(singleVaryingVertexTemplate(), specID, SHADER_VALIDITY_VALID);
1924 progCtx.vertShaderSource = strWithWhiteSpaceAndComments(progCtx.vertShaderSource, hash);
2218 result.vertShaderSource = specializeShaderSource(lightVertexTemplate(m_numLights, m_isVertexCase, m_lightType), specID, SHADER_VALIDITY_VALID);
2284 result.vertShaderSource = specializeShaderSource(textureLookupVertexTemplate(m_conditionalUsage, m_conditionalType), specID, SHADER_VALIDITY_VALID);
2311 result.vertShaderSource
[all...]
H A Des3pShaderOperatorTests.cpp237 string vertShaderSource; member in struct:deqp::gles3::Performance::__anon4661::OperatorPerformanceCase::ProgramContext
245 : vertShaderSource(vs), fragShaderSource(fs), attributes(attrs), description(desc) {}
801 const string& vert = m_programData[progNdx].vertShaderSource;
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderIndexingTests.cpp222 const std::string& vertShaderSource,
238 const std::string& vertShaderSource,
244 m_vertShaderSource = vertShaderSource;
233 ShaderIndexingCase(tcu::TestContext& testCtx, const std::string& name, const std::string& description, const bool isVertexCase, const ShaderEvalFunc evalFunc, const std::string& vertShaderSource, const std::string& fragShaderSource, const DataType varType, const bool usesArray) argument
H A DvktShaderRenderStructTests.cpp47 const std::string& vertShaderSource,
62 const std::string& vertShaderSource,
66 m_vertShaderSource = vertShaderSource;
56 ShaderStructCase(tcu::TestContext& testCtx, const std::string& name, const std::string& description, bool isVertexCase, ShaderEvalFunc evalFunc, UniformSetupFunc setupUniformsFunc, const std::string& vertShaderSource, const std::string& fragShaderSource) argument
/external/deqp/modules/gles31/functional/
H A Des31fMultisampleTests.cpp232 static const char* vertShaderSource = local
271 << glu::VertexSource(tcu::StringTemplate(vertShaderSource).specialize(args))

Completed in 203 milliseconds