Searched refs:drvTex (Results 1 - 1 of 1) sorted by relevance

/frameworks/rs/driver/
H A DrsdShader.cpp412 DrvAllocation *drvTex = (DrvAllocation *)tex->mHal.drv; local
413 const GLenum target = drvTex->glTarget;
493 DrvAllocation *drvTex = (DrvAllocation *)mRSProgram->mHal.state.textures[ct]->mHal.drv; local
502 RSD_CALL_GL(glBindTexture, mCurrentState->mTextureTargets[ct], drvTex->textureID);

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