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/hardware/libhardware/tests/hwc/
H A Dtest-arrows.c44 static GLuint pgm; variable
98 pgm = load_program(gVertexShader, gFragmentShader);
99 if (!pgm)
102 aPosition = glGetAttribLocation(pgm, "aPosition");
103 uTexture = glGetUniformLocation(pgm, "uTexture");
104 uTransform = glGetUniformLocation(pgm, "uTransform");
105 uAnim = glGetUniformLocation(pgm, "uAnim");
131 glUseProgram(pgm);

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