Searched refs:D3D10_SHADER_RESOURCE_VIEW_DESC (Results 1 - 6 of 6) sorted by relevance

/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/mingw/include/
H A Dd3d10.idl767 typedef struct D3D10_SHADER_RESOURCE_VIEW_DESC {
781 } D3D10_SHADER_RESOURCE_VIEW_DESC;
1103 [out] D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc);
1495 [in] const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc,
H A Dd3d10_1.h333 D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc);
392 static FORCEINLINE void ID3D10ShaderResourceView1_GetDesc(ID3D10ShaderResourceView1* This,D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc) {
857 const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc,
1343 static FORCEINLINE HRESULT ID3D10Device1_CreateShaderResourceView(ID3D10Device1* This,ID3D10Resource *pResource,const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc,ID3D10ShaderResourceView **ppSRView) {
H A Dd3d10.h1054 typedef struct D3D10_SHADER_RESOURCE_VIEW_DESC { struct
1068 } D3D10_SHADER_RESOURCE_VIEW_DESC; typedef in typeref:struct:D3D10_SHADER_RESOURCE_VIEW_DESC
2716 D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc) = 0;
2768 D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc);
2820 static FORCEINLINE void ID3D10ShaderResourceView_GetDesc(ID3D10ShaderResourceView* This,D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc) {
2830 D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc);
4728 const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc,
5257 const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc,
5724 static FORCEINLINE HRESULT ID3D10Device_CreateShaderResourceView(ID3D10Device* This,ID3D10Resource *pResource,const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc,ID3D10ShaderResourceView **ppSRView) {
6484 const D3D10_SHADER_RESOURCE_VIEW_DESC *pDes
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/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
H A Dd3d10.idl767 typedef struct D3D10_SHADER_RESOURCE_VIEW_DESC {
781 } D3D10_SHADER_RESOURCE_VIEW_DESC;
1103 [out] D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc);
1495 [in] const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc,
H A Dd3d10_1.h333 D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc);
392 static FORCEINLINE void ID3D10ShaderResourceView1_GetDesc(ID3D10ShaderResourceView1* This,D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc) {
857 const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc,
1343 static FORCEINLINE HRESULT ID3D10Device1_CreateShaderResourceView(ID3D10Device1* This,ID3D10Resource *pResource,const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc,ID3D10ShaderResourceView **ppSRView) {
H A Dd3d10.h1054 typedef struct D3D10_SHADER_RESOURCE_VIEW_DESC { struct
1068 } D3D10_SHADER_RESOURCE_VIEW_DESC; typedef in typeref:struct:D3D10_SHADER_RESOURCE_VIEW_DESC
2716 D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc) = 0;
2768 D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc);
2820 static FORCEINLINE void ID3D10ShaderResourceView_GetDesc(ID3D10ShaderResourceView* This,D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc) {
2830 D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc);
4728 const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc,
5257 const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc,
5724 static FORCEINLINE HRESULT ID3D10Device_CreateShaderResourceView(ID3D10Device* This,ID3D10Resource *pResource,const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc,ID3D10ShaderResourceView **ppSRView) {
6484 const D3D10_SHADER_RESOURCE_VIEW_DESC *pDes
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