/prebuilts/gdb/darwin-x86/lib/python2.7/plat-mac/ |
H A D | macresource.py | 29 h = Res.GetResource(restype, resid) 72 h = Res.GetResource(restype, resid)
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/prebuilts/python/darwin-x86/2.7.5/lib/python2.7/plat-mac/ |
H A D | macresource.py | 29 h = Res.GetResource(restype, resid) 72 h = Res.GetResource(restype, resid)
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/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/mingw/include/ |
H A D | d3d11.h | 2380 virtual void STDMETHODCALLTYPE GetResource( 2426 void (STDMETHODCALLTYPE *GetResource)( 2448 #define ID3D11View_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) 2475 This->lpVtbl->GetResource(This,ppResource); 3657 void (STDMETHODCALLTYPE *GetResource)( 3684 #define ID3D11DepthStencilView_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) 3713 This->lpVtbl->GetResource(This,ppResource); 4549 void (STDMETHODCALLTYPE *GetResource)( 4576 #define ID3D11RenderTargetView_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) 4605 This->lpVtbl->GetResource(Thi [all...] |
H A D | d3d10.h | 2321 virtual void STDMETHODCALLTYPE GetResource( 2367 void (STDMETHODCALLTYPE *GetResource)( 2389 #define ID3D10View_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) 2416 This->lpVtbl->GetResource(This,ppResource); 2491 void (STDMETHODCALLTYPE *GetResource)( 2518 #define ID3D10DepthStencilView_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) 2547 This->lpVtbl->GetResource(This,ppResource); 2626 void (STDMETHODCALLTYPE *GetResource)( 2653 #define ID3D10RenderTargetView_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) 2682 This->lpVtbl->GetResource(Thi [all...] |
H A D | d3d10_1.h | 326 void (STDMETHODCALLTYPE *GetResource)( 358 #define ID3D10ShaderResourceView1_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) 389 This->lpVtbl->GetResource(This,ppResource);
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H A D | d3d10effect.h | 458 STDMETHOD(GetResource)(THIS_ ID3D10ShaderResourceView **resource) PURE;
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H A D | d3d10.idl | 1068 void GetResource(
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H A D | mfobjects.h | 2131 virtual HRESULT STDMETHODCALLTYPE GetResource( 2168 HRESULT (STDMETHODCALLTYPE *GetResource)( 2201 #define IMFDXGIBuffer_GetResource(This,riid,ppvObject) (This)->lpVtbl->GetResource(This,riid,ppvObject) 2218 return This->lpVtbl->GetResource(This,riid,ppvObject);
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H A D | d3d11.idl | 1801 void GetResource(
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H A D | comsvcs.h | 6045 virtual HRESULT WINAPI GetResource(IObjPool *pPool,IUnknown **ppUnk) = 0; 6054 HRESULT (WINAPI *GetResource)(ITransactionResourcePool *This,IObjPool *pPool,IUnknown **ppUnk); member in struct:ITransactionResourcePoolVtbl 6065 #define ITransactionResourcePool_GetResource(This,pPool,ppUnk) (This)->lpVtbl->GetResource(This,pPool,ppUnk)
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/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/ |
H A D | d3d11.h | 2380 virtual void STDMETHODCALLTYPE GetResource( 2426 void (STDMETHODCALLTYPE *GetResource)( 2448 #define ID3D11View_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) 2475 This->lpVtbl->GetResource(This,ppResource); 3657 void (STDMETHODCALLTYPE *GetResource)( 3684 #define ID3D11DepthStencilView_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) 3713 This->lpVtbl->GetResource(This,ppResource); 4549 void (STDMETHODCALLTYPE *GetResource)( 4576 #define ID3D11RenderTargetView_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) 4605 This->lpVtbl->GetResource(Thi [all...] |
H A D | d3d10.h | 2321 virtual void STDMETHODCALLTYPE GetResource( 2367 void (STDMETHODCALLTYPE *GetResource)( 2389 #define ID3D10View_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) 2416 This->lpVtbl->GetResource(This,ppResource); 2491 void (STDMETHODCALLTYPE *GetResource)( 2518 #define ID3D10DepthStencilView_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) 2547 This->lpVtbl->GetResource(This,ppResource); 2626 void (STDMETHODCALLTYPE *GetResource)( 2653 #define ID3D10RenderTargetView_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) 2682 This->lpVtbl->GetResource(Thi [all...] |
H A D | d3d10_1.h | 326 void (STDMETHODCALLTYPE *GetResource)( 358 #define ID3D10ShaderResourceView1_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) 389 This->lpVtbl->GetResource(This,ppResource);
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H A D | d3d10effect.h | 458 STDMETHOD(GetResource)(THIS_ ID3D10ShaderResourceView **resource) PURE;
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H A D | d3d10.idl | 1068 void GetResource(
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H A D | mfobjects.h | 2131 virtual HRESULT STDMETHODCALLTYPE GetResource( 2168 HRESULT (STDMETHODCALLTYPE *GetResource)( 2201 #define IMFDXGIBuffer_GetResource(This,riid,ppvObject) (This)->lpVtbl->GetResource(This,riid,ppvObject) 2218 return This->lpVtbl->GetResource(This,riid,ppvObject);
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H A D | d3d11.idl | 1801 void GetResource(
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H A D | comsvcs.h | 6045 virtual HRESULT WINAPI GetResource(IObjPool *pPool,IUnknown **ppUnk) = 0; 6054 HRESULT (WINAPI *GetResource)(ITransactionResourcePool *This,IObjPool *pPool,IUnknown **ppUnk); member in struct:ITransactionResourcePoolVtbl 6065 #define ITransactionResourcePool_GetResource(This,pPool,ppUnk) (This)->lpVtbl->GetResource(This,pPool,ppUnk)
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