Searched refs:GetResource (Results 1 - 18 of 18) sorted by relevance

/prebuilts/gdb/darwin-x86/lib/python2.7/plat-mac/
H A Dmacresource.py29 h = Res.GetResource(restype, resid)
72 h = Res.GetResource(restype, resid)
/prebuilts/python/darwin-x86/2.7.5/lib/python2.7/plat-mac/
H A Dmacresource.py29 h = Res.GetResource(restype, resid)
72 h = Res.GetResource(restype, resid)
/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/mingw/include/
H A Dd3d11.h2380 virtual void STDMETHODCALLTYPE GetResource(
2426 void (STDMETHODCALLTYPE *GetResource)(
2448 #define ID3D11View_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource)
2475 This->lpVtbl->GetResource(This,ppResource);
3657 void (STDMETHODCALLTYPE *GetResource)(
3684 #define ID3D11DepthStencilView_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource)
3713 This->lpVtbl->GetResource(This,ppResource);
4549 void (STDMETHODCALLTYPE *GetResource)(
4576 #define ID3D11RenderTargetView_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource)
4605 This->lpVtbl->GetResource(Thi
[all...]
H A Dd3d10.h2321 virtual void STDMETHODCALLTYPE GetResource(
2367 void (STDMETHODCALLTYPE *GetResource)(
2389 #define ID3D10View_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource)
2416 This->lpVtbl->GetResource(This,ppResource);
2491 void (STDMETHODCALLTYPE *GetResource)(
2518 #define ID3D10DepthStencilView_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource)
2547 This->lpVtbl->GetResource(This,ppResource);
2626 void (STDMETHODCALLTYPE *GetResource)(
2653 #define ID3D10RenderTargetView_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource)
2682 This->lpVtbl->GetResource(Thi
[all...]
H A Dd3d10_1.h326 void (STDMETHODCALLTYPE *GetResource)(
358 #define ID3D10ShaderResourceView1_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource)
389 This->lpVtbl->GetResource(This,ppResource);
H A Dd3d10effect.h458 STDMETHOD(GetResource)(THIS_ ID3D10ShaderResourceView **resource) PURE;
H A Dd3d10.idl1068 void GetResource(
H A Dmfobjects.h2131 virtual HRESULT STDMETHODCALLTYPE GetResource(
2168 HRESULT (STDMETHODCALLTYPE *GetResource)(
2201 #define IMFDXGIBuffer_GetResource(This,riid,ppvObject) (This)->lpVtbl->GetResource(This,riid,ppvObject)
2218 return This->lpVtbl->GetResource(This,riid,ppvObject);
H A Dd3d11.idl1801 void GetResource(
H A Dcomsvcs.h6045 virtual HRESULT WINAPI GetResource(IObjPool *pPool,IUnknown **ppUnk) = 0;
6054 HRESULT (WINAPI *GetResource)(ITransactionResourcePool *This,IObjPool *pPool,IUnknown **ppUnk); member in struct:ITransactionResourcePoolVtbl
6065 #define ITransactionResourcePool_GetResource(This,pPool,ppUnk) (This)->lpVtbl->GetResource(This,pPool,ppUnk)
/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
H A Dd3d11.h2380 virtual void STDMETHODCALLTYPE GetResource(
2426 void (STDMETHODCALLTYPE *GetResource)(
2448 #define ID3D11View_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource)
2475 This->lpVtbl->GetResource(This,ppResource);
3657 void (STDMETHODCALLTYPE *GetResource)(
3684 #define ID3D11DepthStencilView_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource)
3713 This->lpVtbl->GetResource(This,ppResource);
4549 void (STDMETHODCALLTYPE *GetResource)(
4576 #define ID3D11RenderTargetView_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource)
4605 This->lpVtbl->GetResource(Thi
[all...]
H A Dd3d10.h2321 virtual void STDMETHODCALLTYPE GetResource(
2367 void (STDMETHODCALLTYPE *GetResource)(
2389 #define ID3D10View_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource)
2416 This->lpVtbl->GetResource(This,ppResource);
2491 void (STDMETHODCALLTYPE *GetResource)(
2518 #define ID3D10DepthStencilView_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource)
2547 This->lpVtbl->GetResource(This,ppResource);
2626 void (STDMETHODCALLTYPE *GetResource)(
2653 #define ID3D10RenderTargetView_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource)
2682 This->lpVtbl->GetResource(Thi
[all...]
H A Dd3d10_1.h326 void (STDMETHODCALLTYPE *GetResource)(
358 #define ID3D10ShaderResourceView1_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource)
389 This->lpVtbl->GetResource(This,ppResource);
H A Dd3d10effect.h458 STDMETHOD(GetResource)(THIS_ ID3D10ShaderResourceView **resource) PURE;
H A Dd3d10.idl1068 void GetResource(
H A Dmfobjects.h2131 virtual HRESULT STDMETHODCALLTYPE GetResource(
2168 HRESULT (STDMETHODCALLTYPE *GetResource)(
2201 #define IMFDXGIBuffer_GetResource(This,riid,ppvObject) (This)->lpVtbl->GetResource(This,riid,ppvObject)
2218 return This->lpVtbl->GetResource(This,riid,ppvObject);
H A Dd3d11.idl1801 void GetResource(
H A Dcomsvcs.h6045 virtual HRESULT WINAPI GetResource(IObjPool *pPool,IUnknown **ppUnk) = 0;
6054 HRESULT (WINAPI *GetResource)(ITransactionResourcePool *This,IObjPool *pPool,IUnknown **ppUnk); member in struct:ITransactionResourcePoolVtbl
6065 #define ITransactionResourcePool_GetResource(This,pPool,ppUnk) (This)->lpVtbl->GetResource(This,pPool,ppUnk)

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