Searched refs:geometryShader (Results 1 - 25 of 26) sorted by relevance

12

/prebuilts/ndk/current/sources/third_party/vulkan/src/build-android/generated/include/
H A Dvk_struct_wrappers.h2791 VkBool32 get_geometryShader() { return m_struct.geometryShader; }
2792 void set_geometryShader(VkBool32 inValue) { m_struct.geometryShader = inValue; }
H A Dparameter_validation.h265 skipCall |= validate_bool32(report_data, "vkCreateDevice", "pCreateInfo->pEnabledFeatures->geometryShader", pCreateInfo->pEnabledFeatures->geometryShader);
H A Dvk_struct_string_helper.h2088 snprintf(str, len, "%srobustBufferAccess = %s\n%sfullDrawIndexUint32 = %s\n%simageCubeArray = %s\n%sindependentBlend = %s\n%sgeometryShader = %s\n%stessellationShader = %s\n%ssampleRateShading = %s\n%sdualSrcBlend = %s\n%slogicOp = %s\n%smultiDrawIndirect = %s\n%sdrawIndirectFirstInstance = %s\n%sdepthClamp = %s\n%sdepthBiasClamp = %s\n%sfillModeNonSolid = %s\n%sdepthBounds = %s\n%swideLines = %s\n%slargePoints = %s\n%salphaToOne = %s\n%smultiViewport = %s\n%ssamplerAnisotropy = %s\n%stextureCompressionETC2 = %s\n%stextureCompressionASTC_LDR = %s\n%stextureCompressionBC = %s\n%socclusionQueryPrecise = %s\n%spipelineStatisticsQuery = %s\n%svertexPipelineStoresAndAtomics = %s\n%sfragmentStoresAndAtomics = %s\n%sshaderTessellationAndGeometryPointSize = %s\n%sshaderImageGatherExtended = %s\n%sshaderStorageImageExtendedFormats = %s\n%sshaderStorageImageMultisample = %s\n%sshaderStorageImageReadWithoutFormat = %s\n%sshaderStorageImageWriteWithoutFormat = %s\n%sshaderUniformBufferArrayDynamicIndexing = %s\n%sshaderSampledImageArrayDynamicIndexing = %s\n%sshaderStorageBufferArrayDynamicIndexing = %s\n%sshaderStorageImageArrayDynamicIndexing = %s\n%sshaderClipDistance = %s\n%sshaderCullDistance = %s\n%sshaderFloat64 = %s\n%sshaderInt64 = %s\n%sshaderInt16 = %s\n%sshaderResourceResidency = %s\n%sshaderResourceMinLod = %s\n%ssparseBinding = %s\n%ssparseResidencyBuffer = %s\n%ssparseResidencyImage2D = %s\n%ssparseResidencyImage3D = %s\n%ssparseResidency2Samples = %s\n%ssparseResidency4Samples = %s\n%ssparseResidency8Samples = %s\n%ssparseResidency16Samples = %s\n%ssparseResidencyAliased = %s\n%svariableMultisampleRate = %s\n%sinheritedQueries = %s\n", prefix, (pStruct->robustBufferAccess) ? "TRUE" : "FALSE", prefix, (pStruct->fullDrawIndexUint32) ? "TRUE" : "FALSE", prefix, (pStruct->imageCubeArray) ? "TRUE" : "FALSE", prefix, (pStruct->independentBlend) ? "TRUE" : "FALSE", prefix, (pStruct->geometryShader) ? "TRUE" : "FALSE", prefix, (pStruct->tessellationShader) ? "TRUE" : "FALSE", prefix, (pStruct->sampleRateShading) ? "TRUE" : "FALSE", prefix, (pStruct->dualSrcBlend) ? "TRUE" : "FALSE", prefix, (pStruct->logicOp) ? "TRUE" : "FALSE", prefix, (pStruct->multiDrawIndirect) ? "TRUE" : "FALSE", prefix, (pStruct->drawIndirectFirstInstance) ? "TRUE" : "FALSE", prefix, (pStruct->depthClamp) ? "TRUE" : "FALSE", prefix, (pStruct->depthBiasClamp) ? "TRUE" : "FALSE", prefix, (pStruct->fillModeNonSolid) ? "TRUE" : "FALSE", prefix, (pStruct->depthBounds) ? "TRUE" : "FALSE", prefix, (pStruct->wideLines) ? "TRUE" : "FALSE", prefix, (pStruct->largePoints) ? "TRUE" : "FALSE", prefix, (pStruct->alphaToOne) ? "TRUE" : "FALSE", prefix, (pStruct->multiViewport) ? "TRUE" : "FALSE", prefix, (pStruct->samplerAnisotropy) ? "TRUE" : "FALSE", prefix, (pStruct->textureCompressionETC2) ? "TRUE" : "FALSE", prefix, (pStruct->textureCompressionASTC_LDR) ? "TRUE" : "FALSE", prefix, (pStruct->textureCompressionBC) ? "TRUE" : "FALSE", prefix, (pStruct->occlusionQueryPrecise) ? "TRUE" : "FALSE", prefix, (pStruct->pipelineStatisticsQuery) ? "TRUE" : "FALSE", prefix, (pStruct->vertexPipelineStoresAndAtomics) ? "TRUE" : "FALSE", prefix, (pStruct->fragmentStoresAndAtomics) ? "TRUE" : "FALSE", prefix, (pStruct->shaderTessellationAndGeometryPointSize) ? "TRUE" : "FALSE", prefix, (pStruct->shaderImageGatherExtended) ? "TRUE" : "FALSE", prefix, (pStruct->shaderStorageImageExtendedFormats) ? "TRUE" : "FALSE", prefix, (pStruct->shaderStorageImageMultisample) ? "TRUE" : "FALSE", prefix, (pStruct->shaderStorageImageReadWithoutFormat) ? "TRUE" : "FALSE", prefix, (pStruct->shaderStorageImageWriteWithoutFormat) ? "TRUE" : "FALSE", prefix, (pStruct->shaderUniformBufferArrayDynamicIndexing) ? "TRUE" : "FALSE", prefix, (pStruct->shaderSampledImageArrayDynamicIndexing) ? "TRUE" : "FALSE", prefix, (pStruct->shaderStorageBufferArrayDynamicIndexing) ? "TRUE" : "FALSE", prefix, (pStruct->shaderStorageImageArrayDynamicIndexing) ? "TRUE" : "FALSE", prefix, (pStruct->shaderClipDistance) ? "TRUE" : "FALSE", prefix, (pStruct->shaderCullDistance) ? "TRUE" : "FALSE", prefix, (pStruct->shaderFloat64) ? "TRUE" : "FALSE", prefix, (pStruct->shaderInt64) ? "TRUE" : "FALSE", prefix, (pStruct->shaderInt16) ? "TRUE" : "FALSE", prefix, (pStruct->shaderResourceResidency) ? "TRUE" : "FALSE", prefix, (pStruct->shaderResourceMinLod) ? "TRUE" : "FALSE", prefix, (pStruct->sparseBinding) ? "TRUE" : "FALSE", prefix, (pStruct->sparseResidencyBuffer) ? "TRUE" : "FALSE", prefix, (pStruct->sparseResidencyImage2D) ? "TRUE" : "FALSE", prefix, (pStruct->sparseResidencyImage3D) ? "TRUE" : "FALSE", prefix, (pStruct->sparseResidency2Samples) ? "TRUE" : "FALSE", prefix, (pStruct->sparseResidency4Samples) ? "TRUE" : "FALSE", prefix, (pStruct->sparseResidency8Samples) ? "TRUE" : "FALSE", prefix, (pStruct->sparseResidency16Samples) ? "TRUE" : "FALSE", prefix, (pStruct->sparseResidencyAliased) ? "TRUE" : "FALSE", prefix, (pStruct->variableMultisampleRate) ? "TRUE" : "FALSE", prefix, (pStruct->inheritedQueries) ? "TRUE" : "FALSE");
H A Dvk_struct_string_helper_no_addr.h2088 snprintf(str, len, "%srobustBufferAccess = %s\n%sfullDrawIndexUint32 = %s\n%simageCubeArray = %s\n%sindependentBlend = %s\n%sgeometryShader = %s\n%stessellationShader = %s\n%ssampleRateShading = %s\n%sdualSrcBlend = %s\n%slogicOp = %s\n%smultiDrawIndirect = %s\n%sdrawIndirectFirstInstance = %s\n%sdepthClamp = %s\n%sdepthBiasClamp = %s\n%sfillModeNonSolid = %s\n%sdepthBounds = %s\n%swideLines = %s\n%slargePoints = %s\n%salphaToOne = %s\n%smultiViewport = %s\n%ssamplerAnisotropy = %s\n%stextureCompressionETC2 = %s\n%stextureCompressionASTC_LDR = %s\n%stextureCompressionBC = %s\n%socclusionQueryPrecise = %s\n%spipelineStatisticsQuery = %s\n%svertexPipelineStoresAndAtomics = %s\n%sfragmentStoresAndAtomics = %s\n%sshaderTessellationAndGeometryPointSize = %s\n%sshaderImageGatherExtended = %s\n%sshaderStorageImageExtendedFormats = %s\n%sshaderStorageImageMultisample = %s\n%sshaderStorageImageReadWithoutFormat = %s\n%sshaderStorageImageWriteWithoutFormat = %s\n%sshaderUniformBufferArrayDynamicIndexing = %s\n%sshaderSampledImageArrayDynamicIndexing = %s\n%sshaderStorageBufferArrayDynamicIndexing = %s\n%sshaderStorageImageArrayDynamicIndexing = %s\n%sshaderClipDistance = %s\n%sshaderCullDistance = %s\n%sshaderFloat64 = %s\n%sshaderInt64 = %s\n%sshaderInt16 = %s\n%sshaderResourceResidency = %s\n%sshaderResourceMinLod = %s\n%ssparseBinding = %s\n%ssparseResidencyBuffer = %s\n%ssparseResidencyImage2D = %s\n%ssparseResidencyImage3D = %s\n%ssparseResidency2Samples = %s\n%ssparseResidency4Samples = %s\n%ssparseResidency8Samples = %s\n%ssparseResidency16Samples = %s\n%ssparseResidencyAliased = %s\n%svariableMultisampleRate = %s\n%sinheritedQueries = %s\n", prefix, (pStruct->robustBufferAccess) ? "TRUE" : "FALSE", prefix, (pStruct->fullDrawIndexUint32) ? "TRUE" : "FALSE", prefix, (pStruct->imageCubeArray) ? "TRUE" : "FALSE", prefix, (pStruct->independentBlend) ? "TRUE" : "FALSE", prefix, (pStruct->geometryShader) ? "TRUE" : "FALSE", prefix, (pStruct->tessellationShader) ? "TRUE" : "FALSE", prefix, (pStruct->sampleRateShading) ? "TRUE" : "FALSE", prefix, (pStruct->dualSrcBlend) ? "TRUE" : "FALSE", prefix, (pStruct->logicOp) ? "TRUE" : "FALSE", prefix, (pStruct->multiDrawIndirect) ? "TRUE" : "FALSE", prefix, (pStruct->drawIndirectFirstInstance) ? "TRUE" : "FALSE", prefix, (pStruct->depthClamp) ? "TRUE" : "FALSE", prefix, (pStruct->depthBiasClamp) ? "TRUE" : "FALSE", prefix, (pStruct->fillModeNonSolid) ? "TRUE" : "FALSE", prefix, (pStruct->depthBounds) ? "TRUE" : "FALSE", prefix, (pStruct->wideLines) ? "TRUE" : "FALSE", prefix, (pStruct->largePoints) ? "TRUE" : "FALSE", prefix, (pStruct->alphaToOne) ? "TRUE" : "FALSE", prefix, (pStruct->multiViewport) ? "TRUE" : "FALSE", prefix, (pStruct->samplerAnisotropy) ? "TRUE" : "FALSE", prefix, (pStruct->textureCompressionETC2) ? "TRUE" : "FALSE", prefix, (pStruct->textureCompressionASTC_LDR) ? "TRUE" : "FALSE", prefix, (pStruct->textureCompressionBC) ? "TRUE" : "FALSE", prefix, (pStruct->occlusionQueryPrecise) ? "TRUE" : "FALSE", prefix, (pStruct->pipelineStatisticsQuery) ? "TRUE" : "FALSE", prefix, (pStruct->vertexPipelineStoresAndAtomics) ? "TRUE" : "FALSE", prefix, (pStruct->fragmentStoresAndAtomics) ? "TRUE" : "FALSE", prefix, (pStruct->shaderTessellationAndGeometryPointSize) ? "TRUE" : "FALSE", prefix, (pStruct->shaderImageGatherExtended) ? "TRUE" : "FALSE", prefix, (pStruct->shaderStorageImageExtendedFormats) ? "TRUE" : "FALSE", prefix, (pStruct->shaderStorageImageMultisample) ? "TRUE" : "FALSE", prefix, (pStruct->shaderStorageImageReadWithoutFormat) ? "TRUE" : "FALSE", prefix, (pStruct->shaderStorageImageWriteWithoutFormat) ? "TRUE" : "FALSE", prefix, (pStruct->shaderUniformBufferArrayDynamicIndexing) ? "TRUE" : "FALSE", prefix, (pStruct->shaderSampledImageArrayDynamicIndexing) ? "TRUE" : "FALSE", prefix, (pStruct->shaderStorageBufferArrayDynamicIndexing) ? "TRUE" : "FALSE", prefix, (pStruct->shaderStorageImageArrayDynamicIndexing) ? "TRUE" : "FALSE", prefix, (pStruct->shaderClipDistance) ? "TRUE" : "FALSE", prefix, (pStruct->shaderCullDistance) ? "TRUE" : "FALSE", prefix, (pStruct->shaderFloat64) ? "TRUE" : "FALSE", prefix, (pStruct->shaderInt64) ? "TRUE" : "FALSE", prefix, (pStruct->shaderInt16) ? "TRUE" : "FALSE", prefix, (pStruct->shaderResourceResidency) ? "TRUE" : "FALSE", prefix, (pStruct->shaderResourceMinLod) ? "TRUE" : "FALSE", prefix, (pStruct->sparseBinding) ? "TRUE" : "FALSE", prefix, (pStruct->sparseResidencyBuffer) ? "TRUE" : "FALSE", prefix, (pStruct->sparseResidencyImage2D) ? "TRUE" : "FALSE", prefix, (pStruct->sparseResidencyImage3D) ? "TRUE" : "FALSE", prefix, (pStruct->sparseResidency2Samples) ? "TRUE" : "FALSE", prefix, (pStruct->sparseResidency4Samples) ? "TRUE" : "FALSE", prefix, (pStruct->sparseResidency8Samples) ? "TRUE" : "FALSE", prefix, (pStruct->sparseResidency16Samples) ? "TRUE" : "FALSE", prefix, (pStruct->sparseResidencyAliased) ? "TRUE" : "FALSE", prefix, (pStruct->variableMultisampleRate) ? "TRUE" : "FALSE", prefix, (pStruct->inheritedQueries) ? "TRUE" : "FALSE");
H A Dvk_struct_string_helper_no_addr_cpp.h3348 ss[4].str(pStruct->geometryShader ? "TRUE" : "FALSE");
3450 final_str = prefix + "robustBufferAccess = " + ss[0].str() + "\n" + prefix + "fullDrawIndexUint32 = " + ss[1].str() + "\n" + prefix + "imageCubeArray = " + ss[2].str() + "\n" + prefix + "independentBlend = " + ss[3].str() + "\n" + prefix + "geometryShader = " + ss[4].str() + "\n" + prefix + "tessellationShader = " + ss[5].str() + "\n" + prefix + "sampleRateShading = " + ss[6].str() + "\n" + prefix + "dualSrcBlend = " + ss[7].str() + "\n" + prefix + "logicOp = " + ss[8].str() + "\n" + prefix + "multiDrawIndirect = " + ss[9].str() + "\n" + prefix + "drawIndirectFirstInstance = " + ss[10].str() + "\n" + prefix + "depthClamp = " + ss[11].str() + "\n" + prefix + "depthBiasClamp = " + ss[12].str() + "\n" + prefix + "fillModeNonSolid = " + ss[13].str() + "\n" + prefix + "depthBounds = " + ss[14].str() + "\n" + prefix + "wideLines = " + ss[15].str() + "\n" + prefix + "largePoints = " + ss[16].str() + "\n" + prefix + "alphaToOne = " + ss[17].str() + "\n" + prefix + "multiViewport = " + ss[18].str() + "\n" + prefix + "samplerAnisotropy = " + ss[19].str() + "\n" + prefix + "textureCompressionETC2 = " + ss[20].str() + "\n" + prefix + "textureCompressionASTC_LDR = " + ss[21].str() + "\n" + prefix + "textureCompressionBC = " + ss[22].str() + "\n" + prefix + "occlusionQueryPrecise = " + ss[23].str() + "\n" + prefix + "pipelineStatisticsQuery = " + ss[24].str() + "\n" + prefix + "vertexPipelineStoresAndAtomics = " + ss[25].str() + "\n" + prefix + "fragmentStoresAndAtomics = " + ss[26].str() + "\n" + prefix + "shaderTessellationAndGeometryPointSize = " + ss[27].str() + "\n" + prefix + "shaderImageGatherExtended = " + ss[28].str() + "\n" + prefix + "shaderStorageImageExtendedFormats = " + ss[29].str() + "\n" + prefix + "shaderStorageImageMultisample = " + ss[30].str() + "\n" + prefix + "shaderStorageImageReadWithoutFormat = " + ss[31].str() + "\n" + prefix + "shaderStorageImageWriteWithoutFormat = " + ss[32].str() + "\n" + prefix + "shaderUniformBufferArrayDynamicIndexing = " + ss[33].str() + "\n" + prefix + "shaderSampledImageArrayDynamicIndexing = " + ss[34].str() + "\n" + prefix + "shaderStorageBufferArrayDynamicIndexing = " + ss[35].str() + "\n" + prefix + "shaderStorageImageArrayDynamicIndexing = " + ss[36].str() + "\n" + prefix + "shaderClipDistance = " + ss[37].str() + "\n" + prefix + "shaderCullDistance = " + ss[38].str() + "\n" + prefix + "shaderFloat64 = " + ss[39].str() + "\n" + prefix + "shaderInt64 = " + ss[40].str() + "\n" + prefix + "shaderInt16 = " + ss[41].str() + "\n" + prefix + "shaderResourceResidency = " + ss[42].str() + "\n" + prefix + "shaderResourceMinLod = " + ss[43].str() + "\n" + prefix + "sparseBinding = " + ss[44].str() + "\n" + prefix + "sparseResidencyBuffer = " + ss[45].str() + "\n" + prefix + "sparseResidencyImage2D = " + ss[46].str() + "\n" + prefix + "sparseResidencyImage3D = " + ss[47].str() + "\n" + prefix + "sparseResidency2Samples = " + ss[48].str() + "\n" + prefix + "sparseResidency4Samples = " + ss[49].str() + "\n" + prefix + "sparseResidency8Samples = " + ss[50].str() + "\n" + prefix + "sparseResidency16Samples = " + ss[51].str() + "\n" + prefix + "sparseResidencyAliased = " + ss[52].str() + "\n" + prefix + "variableMultisampleRate = " + ss[53].str() + "\n" + prefix + "inheritedQueries = " + ss[54].str() + "\n";
H A Dvk_struct_wrappers.cpp3914 printf("%*s %sgeometryShader = %s\n", m_indent, "", &m_dummy_prefix, (m_struct.geometryShader) ? "TRUE" : "FALSE");
H A Dvk_struct_string_helper_cpp.h3348 ss[4].str(pStruct->geometryShader ? "TRUE" : "FALSE");
3450 final_str = prefix + "robustBufferAccess = " + ss[0].str() + "\n" + prefix + "fullDrawIndexUint32 = " + ss[1].str() + "\n" + prefix + "imageCubeArray = " + ss[2].str() + "\n" + prefix + "independentBlend = " + ss[3].str() + "\n" + prefix + "geometryShader = " + ss[4].str() + "\n" + prefix + "tessellationShader = " + ss[5].str() + "\n" + prefix + "sampleRateShading = " + ss[6].str() + "\n" + prefix + "dualSrcBlend = " + ss[7].str() + "\n" + prefix + "logicOp = " + ss[8].str() + "\n" + prefix + "multiDrawIndirect = " + ss[9].str() + "\n" + prefix + "drawIndirectFirstInstance = " + ss[10].str() + "\n" + prefix + "depthClamp = " + ss[11].str() + "\n" + prefix + "depthBiasClamp = " + ss[12].str() + "\n" + prefix + "fillModeNonSolid = " + ss[13].str() + "\n" + prefix + "depthBounds = " + ss[14].str() + "\n" + prefix + "wideLines = " + ss[15].str() + "\n" + prefix + "largePoints = " + ss[16].str() + "\n" + prefix + "alphaToOne = " + ss[17].str() + "\n" + prefix + "multiViewport = " + ss[18].str() + "\n" + prefix + "samplerAnisotropy = " + ss[19].str() + "\n" + prefix + "textureCompressionETC2 = " + ss[20].str() + "\n" + prefix + "textureCompressionASTC_LDR = " + ss[21].str() + "\n" + prefix + "textureCompressionBC = " + ss[22].str() + "\n" + prefix + "occlusionQueryPrecise = " + ss[23].str() + "\n" + prefix + "pipelineStatisticsQuery = " + ss[24].str() + "\n" + prefix + "vertexPipelineStoresAndAtomics = " + ss[25].str() + "\n" + prefix + "fragmentStoresAndAtomics = " + ss[26].str() + "\n" + prefix + "shaderTessellationAndGeometryPointSize = " + ss[27].str() + "\n" + prefix + "shaderImageGatherExtended = " + ss[28].str() + "\n" + prefix + "shaderStorageImageExtendedFormats = " + ss[29].str() + "\n" + prefix + "shaderStorageImageMultisample = " + ss[30].str() + "\n" + prefix + "shaderStorageImageReadWithoutFormat = " + ss[31].str() + "\n" + prefix + "shaderStorageImageWriteWithoutFormat = " + ss[32].str() + "\n" + prefix + "shaderUniformBufferArrayDynamicIndexing = " + ss[33].str() + "\n" + prefix + "shaderSampledImageArrayDynamicIndexing = " + ss[34].str() + "\n" + prefix + "shaderStorageBufferArrayDynamicIndexing = " + ss[35].str() + "\n" + prefix + "shaderStorageImageArrayDynamicIndexing = " + ss[36].str() + "\n" + prefix + "shaderClipDistance = " + ss[37].str() + "\n" + prefix + "shaderCullDistance = " + ss[38].str() + "\n" + prefix + "shaderFloat64 = " + ss[39].str() + "\n" + prefix + "shaderInt64 = " + ss[40].str() + "\n" + prefix + "shaderInt16 = " + ss[41].str() + "\n" + prefix + "shaderResourceResidency = " + ss[42].str() + "\n" + prefix + "shaderResourceMinLod = " + ss[43].str() + "\n" + prefix + "sparseBinding = " + ss[44].str() + "\n" + prefix + "sparseResidencyBuffer = " + ss[45].str() + "\n" + prefix + "sparseResidencyImage2D = " + ss[46].str() + "\n" + prefix + "sparseResidencyImage3D = " + ss[47].str() + "\n" + prefix + "sparseResidency2Samples = " + ss[48].str() + "\n" + prefix + "sparseResidency4Samples = " + ss[49].str() + "\n" + prefix + "sparseResidency8Samples = " + ss[50].str() + "\n" + prefix + "sparseResidency16Samples = " + ss[51].str() + "\n" + prefix + "sparseResidencyAliased = " + ss[52].str() + "\n" + prefix + "variableMultisampleRate = " + ss[53].str() + "\n" + prefix + "inheritedQueries = " + ss[54].str() + "\n";
/prebuilts/ndk/r13/sources/third_party/vulkan/src/build-android/generated/include/
H A Dvk_struct_wrappers.h2791 VkBool32 get_geometryShader() { return m_struct.geometryShader; }
2792 void set_geometryShader(VkBool32 inValue) { m_struct.geometryShader = inValue; }
H A Dparameter_validation.h265 skipCall |= validate_bool32(report_data, "vkCreateDevice", "pCreateInfo->pEnabledFeatures->geometryShader", pCreateInfo->pEnabledFeatures->geometryShader);
H A Dvk_struct_string_helper.h2088 snprintf(str, len, "%srobustBufferAccess = %s\n%sfullDrawIndexUint32 = %s\n%simageCubeArray = %s\n%sindependentBlend = %s\n%sgeometryShader = %s\n%stessellationShader = %s\n%ssampleRateShading = %s\n%sdualSrcBlend = %s\n%slogicOp = %s\n%smultiDrawIndirect = %s\n%sdrawIndirectFirstInstance = %s\n%sdepthClamp = %s\n%sdepthBiasClamp = %s\n%sfillModeNonSolid = %s\n%sdepthBounds = %s\n%swideLines = %s\n%slargePoints = %s\n%salphaToOne = %s\n%smultiViewport = %s\n%ssamplerAnisotropy = %s\n%stextureCompressionETC2 = %s\n%stextureCompressionASTC_LDR = %s\n%stextureCompressionBC = %s\n%socclusionQueryPrecise = %s\n%spipelineStatisticsQuery = %s\n%svertexPipelineStoresAndAtomics = %s\n%sfragmentStoresAndAtomics = %s\n%sshaderTessellationAndGeometryPointSize = %s\n%sshaderImageGatherExtended = %s\n%sshaderStorageImageExtendedFormats = %s\n%sshaderStorageImageMultisample = %s\n%sshaderStorageImageReadWithoutFormat = %s\n%sshaderStorageImageWriteWithoutFormat = %s\n%sshaderUniformBufferArrayDynamicIndexing = %s\n%sshaderSampledImageArrayDynamicIndexing = %s\n%sshaderStorageBufferArrayDynamicIndexing = %s\n%sshaderStorageImageArrayDynamicIndexing = %s\n%sshaderClipDistance = %s\n%sshaderCullDistance = %s\n%sshaderFloat64 = %s\n%sshaderInt64 = %s\n%sshaderInt16 = %s\n%sshaderResourceResidency = %s\n%sshaderResourceMinLod = %s\n%ssparseBinding = %s\n%ssparseResidencyBuffer = %s\n%ssparseResidencyImage2D = %s\n%ssparseResidencyImage3D = %s\n%ssparseResidency2Samples = %s\n%ssparseResidency4Samples = %s\n%ssparseResidency8Samples = %s\n%ssparseResidency16Samples = %s\n%ssparseResidencyAliased = %s\n%svariableMultisampleRate = %s\n%sinheritedQueries = %s\n", prefix, (pStruct->robustBufferAccess) ? "TRUE" : "FALSE", prefix, (pStruct->fullDrawIndexUint32) ? "TRUE" : "FALSE", prefix, (pStruct->imageCubeArray) ? "TRUE" : "FALSE", prefix, (pStruct->independentBlend) ? "TRUE" : "FALSE", prefix, (pStruct->geometryShader) ? "TRUE" : "FALSE", prefix, (pStruct->tessellationShader) ? "TRUE" : "FALSE", prefix, (pStruct->sampleRateShading) ? "TRUE" : "FALSE", prefix, (pStruct->dualSrcBlend) ? "TRUE" : "FALSE", prefix, (pStruct->logicOp) ? "TRUE" : "FALSE", prefix, (pStruct->multiDrawIndirect) ? "TRUE" : "FALSE", prefix, (pStruct->drawIndirectFirstInstance) ? "TRUE" : "FALSE", prefix, (pStruct->depthClamp) ? "TRUE" : "FALSE", prefix, (pStruct->depthBiasClamp) ? "TRUE" : "FALSE", prefix, (pStruct->fillModeNonSolid) ? "TRUE" : "FALSE", prefix, (pStruct->depthBounds) ? "TRUE" : "FALSE", prefix, (pStruct->wideLines) ? "TRUE" : "FALSE", prefix, (pStruct->largePoints) ? "TRUE" : "FALSE", prefix, (pStruct->alphaToOne) ? "TRUE" : "FALSE", prefix, (pStruct->multiViewport) ? "TRUE" : "FALSE", prefix, (pStruct->samplerAnisotropy) ? "TRUE" : "FALSE", prefix, (pStruct->textureCompressionETC2) ? "TRUE" : "FALSE", prefix, (pStruct->textureCompressionASTC_LDR) ? "TRUE" : "FALSE", prefix, (pStruct->textureCompressionBC) ? "TRUE" : "FALSE", prefix, (pStruct->occlusionQueryPrecise) ? "TRUE" : "FALSE", prefix, (pStruct->pipelineStatisticsQuery) ? "TRUE" : "FALSE", prefix, (pStruct->vertexPipelineStoresAndAtomics) ? "TRUE" : "FALSE", prefix, (pStruct->fragmentStoresAndAtomics) ? "TRUE" : "FALSE", prefix, (pStruct->shaderTessellationAndGeometryPointSize) ? "TRUE" : "FALSE", prefix, (pStruct->shaderImageGatherExtended) ? "TRUE" : "FALSE", prefix, (pStruct->shaderStorageImageExtendedFormats) ? "TRUE" : "FALSE", prefix, (pStruct->shaderStorageImageMultisample) ? "TRUE" : "FALSE", prefix, (pStruct->shaderStorageImageReadWithoutFormat) ? "TRUE" : "FALSE", prefix, (pStruct->shaderStorageImageWriteWithoutFormat) ? "TRUE" : "FALSE", prefix, (pStruct->shaderUniformBufferArrayDynamicIndexing) ? "TRUE" : "FALSE", prefix, (pStruct->shaderSampledImageArrayDynamicIndexing) ? "TRUE" : "FALSE", prefix, (pStruct->shaderStorageBufferArrayDynamicIndexing) ? "TRUE" : "FALSE", prefix, (pStruct->shaderStorageImageArrayDynamicIndexing) ? "TRUE" : "FALSE", prefix, (pStruct->shaderClipDistance) ? "TRUE" : "FALSE", prefix, (pStruct->shaderCullDistance) ? "TRUE" : "FALSE", prefix, (pStruct->shaderFloat64) ? "TRUE" : "FALSE", prefix, (pStruct->shaderInt64) ? "TRUE" : "FALSE", prefix, (pStruct->shaderInt16) ? "TRUE" : "FALSE", prefix, (pStruct->shaderResourceResidency) ? "TRUE" : "FALSE", prefix, (pStruct->shaderResourceMinLod) ? "TRUE" : "FALSE", prefix, (pStruct->sparseBinding) ? "TRUE" : "FALSE", prefix, (pStruct->sparseResidencyBuffer) ? "TRUE" : "FALSE", prefix, (pStruct->sparseResidencyImage2D) ? "TRUE" : "FALSE", prefix, (pStruct->sparseResidencyImage3D) ? "TRUE" : "FALSE", prefix, (pStruct->sparseResidency2Samples) ? "TRUE" : "FALSE", prefix, (pStruct->sparseResidency4Samples) ? "TRUE" : "FALSE", prefix, (pStruct->sparseResidency8Samples) ? "TRUE" : "FALSE", prefix, (pStruct->sparseResidency16Samples) ? "TRUE" : "FALSE", prefix, (pStruct->sparseResidencyAliased) ? "TRUE" : "FALSE", prefix, (pStruct->variableMultisampleRate) ? "TRUE" : "FALSE", prefix, (pStruct->inheritedQueries) ? "TRUE" : "FALSE");
H A Dvk_struct_string_helper_no_addr.h2088 snprintf(str, len, "%srobustBufferAccess = %s\n%sfullDrawIndexUint32 = %s\n%simageCubeArray = %s\n%sindependentBlend = %s\n%sgeometryShader = %s\n%stessellationShader = %s\n%ssampleRateShading = %s\n%sdualSrcBlend = %s\n%slogicOp = %s\n%smultiDrawIndirect = %s\n%sdrawIndirectFirstInstance = %s\n%sdepthClamp = %s\n%sdepthBiasClamp = %s\n%sfillModeNonSolid = %s\n%sdepthBounds = %s\n%swideLines = %s\n%slargePoints = %s\n%salphaToOne = %s\n%smultiViewport = %s\n%ssamplerAnisotropy = %s\n%stextureCompressionETC2 = %s\n%stextureCompressionASTC_LDR = %s\n%stextureCompressionBC = %s\n%socclusionQueryPrecise = %s\n%spipelineStatisticsQuery = %s\n%svertexPipelineStoresAndAtomics = %s\n%sfragmentStoresAndAtomics = %s\n%sshaderTessellationAndGeometryPointSize = %s\n%sshaderImageGatherExtended = %s\n%sshaderStorageImageExtendedFormats = %s\n%sshaderStorageImageMultisample = %s\n%sshaderStorageImageReadWithoutFormat = %s\n%sshaderStorageImageWriteWithoutFormat = %s\n%sshaderUniformBufferArrayDynamicIndexing = %s\n%sshaderSampledImageArrayDynamicIndexing = %s\n%sshaderStorageBufferArrayDynamicIndexing = %s\n%sshaderStorageImageArrayDynamicIndexing = %s\n%sshaderClipDistance = %s\n%sshaderCullDistance = %s\n%sshaderFloat64 = %s\n%sshaderInt64 = %s\n%sshaderInt16 = %s\n%sshaderResourceResidency = %s\n%sshaderResourceMinLod = %s\n%ssparseBinding = %s\n%ssparseResidencyBuffer = %s\n%ssparseResidencyImage2D = %s\n%ssparseResidencyImage3D = %s\n%ssparseResidency2Samples = %s\n%ssparseResidency4Samples = %s\n%ssparseResidency8Samples = %s\n%ssparseResidency16Samples = %s\n%ssparseResidencyAliased = %s\n%svariableMultisampleRate = %s\n%sinheritedQueries = %s\n", prefix, (pStruct->robustBufferAccess) ? "TRUE" : "FALSE", prefix, (pStruct->fullDrawIndexUint32) ? "TRUE" : "FALSE", prefix, (pStruct->imageCubeArray) ? "TRUE" : "FALSE", prefix, (pStruct->independentBlend) ? "TRUE" : "FALSE", prefix, (pStruct->geometryShader) ? "TRUE" : "FALSE", prefix, (pStruct->tessellationShader) ? "TRUE" : "FALSE", prefix, (pStruct->sampleRateShading) ? "TRUE" : "FALSE", prefix, (pStruct->dualSrcBlend) ? "TRUE" : "FALSE", prefix, (pStruct->logicOp) ? "TRUE" : "FALSE", prefix, (pStruct->multiDrawIndirect) ? "TRUE" : "FALSE", prefix, (pStruct->drawIndirectFirstInstance) ? "TRUE" : "FALSE", prefix, (pStruct->depthClamp) ? "TRUE" : "FALSE", prefix, (pStruct->depthBiasClamp) ? "TRUE" : "FALSE", prefix, (pStruct->fillModeNonSolid) ? "TRUE" : "FALSE", prefix, (pStruct->depthBounds) ? "TRUE" : "FALSE", prefix, (pStruct->wideLines) ? "TRUE" : "FALSE", prefix, (pStruct->largePoints) ? "TRUE" : "FALSE", prefix, (pStruct->alphaToOne) ? "TRUE" : "FALSE", prefix, (pStruct->multiViewport) ? "TRUE" : "FALSE", prefix, (pStruct->samplerAnisotropy) ? "TRUE" : "FALSE", prefix, (pStruct->textureCompressionETC2) ? "TRUE" : "FALSE", prefix, (pStruct->textureCompressionASTC_LDR) ? "TRUE" : "FALSE", prefix, (pStruct->textureCompressionBC) ? "TRUE" : "FALSE", prefix, (pStruct->occlusionQueryPrecise) ? "TRUE" : "FALSE", prefix, (pStruct->pipelineStatisticsQuery) ? "TRUE" : "FALSE", prefix, (pStruct->vertexPipelineStoresAndAtomics) ? "TRUE" : "FALSE", prefix, (pStruct->fragmentStoresAndAtomics) ? "TRUE" : "FALSE", prefix, (pStruct->shaderTessellationAndGeometryPointSize) ? "TRUE" : "FALSE", prefix, (pStruct->shaderImageGatherExtended) ? "TRUE" : "FALSE", prefix, (pStruct->shaderStorageImageExtendedFormats) ? "TRUE" : "FALSE", prefix, (pStruct->shaderStorageImageMultisample) ? "TRUE" : "FALSE", prefix, (pStruct->shaderStorageImageReadWithoutFormat) ? "TRUE" : "FALSE", prefix, (pStruct->shaderStorageImageWriteWithoutFormat) ? "TRUE" : "FALSE", prefix, (pStruct->shaderUniformBufferArrayDynamicIndexing) ? "TRUE" : "FALSE", prefix, (pStruct->shaderSampledImageArrayDynamicIndexing) ? "TRUE" : "FALSE", prefix, (pStruct->shaderStorageBufferArrayDynamicIndexing) ? "TRUE" : "FALSE", prefix, (pStruct->shaderStorageImageArrayDynamicIndexing) ? "TRUE" : "FALSE", prefix, (pStruct->shaderClipDistance) ? "TRUE" : "FALSE", prefix, (pStruct->shaderCullDistance) ? "TRUE" : "FALSE", prefix, (pStruct->shaderFloat64) ? "TRUE" : "FALSE", prefix, (pStruct->shaderInt64) ? "TRUE" : "FALSE", prefix, (pStruct->shaderInt16) ? "TRUE" : "FALSE", prefix, (pStruct->shaderResourceResidency) ? "TRUE" : "FALSE", prefix, (pStruct->shaderResourceMinLod) ? "TRUE" : "FALSE", prefix, (pStruct->sparseBinding) ? "TRUE" : "FALSE", prefix, (pStruct->sparseResidencyBuffer) ? "TRUE" : "FALSE", prefix, (pStruct->sparseResidencyImage2D) ? "TRUE" : "FALSE", prefix, (pStruct->sparseResidencyImage3D) ? "TRUE" : "FALSE", prefix, (pStruct->sparseResidency2Samples) ? "TRUE" : "FALSE", prefix, (pStruct->sparseResidency4Samples) ? "TRUE" : "FALSE", prefix, (pStruct->sparseResidency8Samples) ? "TRUE" : "FALSE", prefix, (pStruct->sparseResidency16Samples) ? "TRUE" : "FALSE", prefix, (pStruct->sparseResidencyAliased) ? "TRUE" : "FALSE", prefix, (pStruct->variableMultisampleRate) ? "TRUE" : "FALSE", prefix, (pStruct->inheritedQueries) ? "TRUE" : "FALSE");
H A Dvk_struct_string_helper_no_addr_cpp.h3348 ss[4].str(pStruct->geometryShader ? "TRUE" : "FALSE");
3450 final_str = prefix + "robustBufferAccess = " + ss[0].str() + "\n" + prefix + "fullDrawIndexUint32 = " + ss[1].str() + "\n" + prefix + "imageCubeArray = " + ss[2].str() + "\n" + prefix + "independentBlend = " + ss[3].str() + "\n" + prefix + "geometryShader = " + ss[4].str() + "\n" + prefix + "tessellationShader = " + ss[5].str() + "\n" + prefix + "sampleRateShading = " + ss[6].str() + "\n" + prefix + "dualSrcBlend = " + ss[7].str() + "\n" + prefix + "logicOp = " + ss[8].str() + "\n" + prefix + "multiDrawIndirect = " + ss[9].str() + "\n" + prefix + "drawIndirectFirstInstance = " + ss[10].str() + "\n" + prefix + "depthClamp = " + ss[11].str() + "\n" + prefix + "depthBiasClamp = " + ss[12].str() + "\n" + prefix + "fillModeNonSolid = " + ss[13].str() + "\n" + prefix + "depthBounds = " + ss[14].str() + "\n" + prefix + "wideLines = " + ss[15].str() + "\n" + prefix + "largePoints = " + ss[16].str() + "\n" + prefix + "alphaToOne = " + ss[17].str() + "\n" + prefix + "multiViewport = " + ss[18].str() + "\n" + prefix + "samplerAnisotropy = " + ss[19].str() + "\n" + prefix + "textureCompressionETC2 = " + ss[20].str() + "\n" + prefix + "textureCompressionASTC_LDR = " + ss[21].str() + "\n" + prefix + "textureCompressionBC = " + ss[22].str() + "\n" + prefix + "occlusionQueryPrecise = " + ss[23].str() + "\n" + prefix + "pipelineStatisticsQuery = " + ss[24].str() + "\n" + prefix + "vertexPipelineStoresAndAtomics = " + ss[25].str() + "\n" + prefix + "fragmentStoresAndAtomics = " + ss[26].str() + "\n" + prefix + "shaderTessellationAndGeometryPointSize = " + ss[27].str() + "\n" + prefix + "shaderImageGatherExtended = " + ss[28].str() + "\n" + prefix + "shaderStorageImageExtendedFormats = " + ss[29].str() + "\n" + prefix + "shaderStorageImageMultisample = " + ss[30].str() + "\n" + prefix + "shaderStorageImageReadWithoutFormat = " + ss[31].str() + "\n" + prefix + "shaderStorageImageWriteWithoutFormat = " + ss[32].str() + "\n" + prefix + "shaderUniformBufferArrayDynamicIndexing = " + ss[33].str() + "\n" + prefix + "shaderSampledImageArrayDynamicIndexing = " + ss[34].str() + "\n" + prefix + "shaderStorageBufferArrayDynamicIndexing = " + ss[35].str() + "\n" + prefix + "shaderStorageImageArrayDynamicIndexing = " + ss[36].str() + "\n" + prefix + "shaderClipDistance = " + ss[37].str() + "\n" + prefix + "shaderCullDistance = " + ss[38].str() + "\n" + prefix + "shaderFloat64 = " + ss[39].str() + "\n" + prefix + "shaderInt64 = " + ss[40].str() + "\n" + prefix + "shaderInt16 = " + ss[41].str() + "\n" + prefix + "shaderResourceResidency = " + ss[42].str() + "\n" + prefix + "shaderResourceMinLod = " + ss[43].str() + "\n" + prefix + "sparseBinding = " + ss[44].str() + "\n" + prefix + "sparseResidencyBuffer = " + ss[45].str() + "\n" + prefix + "sparseResidencyImage2D = " + ss[46].str() + "\n" + prefix + "sparseResidencyImage3D = " + ss[47].str() + "\n" + prefix + "sparseResidency2Samples = " + ss[48].str() + "\n" + prefix + "sparseResidency4Samples = " + ss[49].str() + "\n" + prefix + "sparseResidency8Samples = " + ss[50].str() + "\n" + prefix + "sparseResidency16Samples = " + ss[51].str() + "\n" + prefix + "sparseResidencyAliased = " + ss[52].str() + "\n" + prefix + "variableMultisampleRate = " + ss[53].str() + "\n" + prefix + "inheritedQueries = " + ss[54].str() + "\n";
H A Dvk_struct_wrappers.cpp3914 printf("%*s %sgeometryShader = %s\n", m_indent, "", &m_dummy_prefix, (m_struct.geometryShader) ? "TRUE" : "FALSE");
H A Dvk_struct_string_helper_cpp.h3348 ss[4].str(pStruct->geometryShader ? "TRUE" : "FALSE");
3450 final_str = prefix + "robustBufferAccess = " + ss[0].str() + "\n" + prefix + "fullDrawIndexUint32 = " + ss[1].str() + "\n" + prefix + "imageCubeArray = " + ss[2].str() + "\n" + prefix + "independentBlend = " + ss[3].str() + "\n" + prefix + "geometryShader = " + ss[4].str() + "\n" + prefix + "tessellationShader = " + ss[5].str() + "\n" + prefix + "sampleRateShading = " + ss[6].str() + "\n" + prefix + "dualSrcBlend = " + ss[7].str() + "\n" + prefix + "logicOp = " + ss[8].str() + "\n" + prefix + "multiDrawIndirect = " + ss[9].str() + "\n" + prefix + "drawIndirectFirstInstance = " + ss[10].str() + "\n" + prefix + "depthClamp = " + ss[11].str() + "\n" + prefix + "depthBiasClamp = " + ss[12].str() + "\n" + prefix + "fillModeNonSolid = " + ss[13].str() + "\n" + prefix + "depthBounds = " + ss[14].str() + "\n" + prefix + "wideLines = " + ss[15].str() + "\n" + prefix + "largePoints = " + ss[16].str() + "\n" + prefix + "alphaToOne = " + ss[17].str() + "\n" + prefix + "multiViewport = " + ss[18].str() + "\n" + prefix + "samplerAnisotropy = " + ss[19].str() + "\n" + prefix + "textureCompressionETC2 = " + ss[20].str() + "\n" + prefix + "textureCompressionASTC_LDR = " + ss[21].str() + "\n" + prefix + "textureCompressionBC = " + ss[22].str() + "\n" + prefix + "occlusionQueryPrecise = " + ss[23].str() + "\n" + prefix + "pipelineStatisticsQuery = " + ss[24].str() + "\n" + prefix + "vertexPipelineStoresAndAtomics = " + ss[25].str() + "\n" + prefix + "fragmentStoresAndAtomics = " + ss[26].str() + "\n" + prefix + "shaderTessellationAndGeometryPointSize = " + ss[27].str() + "\n" + prefix + "shaderImageGatherExtended = " + ss[28].str() + "\n" + prefix + "shaderStorageImageExtendedFormats = " + ss[29].str() + "\n" + prefix + "shaderStorageImageMultisample = " + ss[30].str() + "\n" + prefix + "shaderStorageImageReadWithoutFormat = " + ss[31].str() + "\n" + prefix + "shaderStorageImageWriteWithoutFormat = " + ss[32].str() + "\n" + prefix + "shaderUniformBufferArrayDynamicIndexing = " + ss[33].str() + "\n" + prefix + "shaderSampledImageArrayDynamicIndexing = " + ss[34].str() + "\n" + prefix + "shaderStorageBufferArrayDynamicIndexing = " + ss[35].str() + "\n" + prefix + "shaderStorageImageArrayDynamicIndexing = " + ss[36].str() + "\n" + prefix + "shaderClipDistance = " + ss[37].str() + "\n" + prefix + "shaderCullDistance = " + ss[38].str() + "\n" + prefix + "shaderFloat64 = " + ss[39].str() + "\n" + prefix + "shaderInt64 = " + ss[40].str() + "\n" + prefix + "shaderInt16 = " + ss[41].str() + "\n" + prefix + "shaderResourceResidency = " + ss[42].str() + "\n" + prefix + "shaderResourceMinLod = " + ss[43].str() + "\n" + prefix + "sparseBinding = " + ss[44].str() + "\n" + prefix + "sparseResidencyBuffer = " + ss[45].str() + "\n" + prefix + "sparseResidencyImage2D = " + ss[46].str() + "\n" + prefix + "sparseResidencyImage3D = " + ss[47].str() + "\n" + prefix + "sparseResidency2Samples = " + ss[48].str() + "\n" + prefix + "sparseResidency4Samples = " + ss[49].str() + "\n" + prefix + "sparseResidency8Samples = " + ss[50].str() + "\n" + prefix + "sparseResidency16Samples = " + ss[51].str() + "\n" + prefix + "sparseResidencyAliased = " + ss[52].str() + "\n" + prefix + "variableMultisampleRate = " + ss[53].str() + "\n" + prefix + "inheritedQueries = " + ss[54].str() + "\n";
/prebuilts/ndk/current/sources/third_party/vulkan/src/include/vulkan/
H A Dvulkan.h1192 VkBool32 geometryShader; member in struct:VkPhysicalDeviceFeatures
/prebuilts/ndk/r11/platforms/android-24/arch-arm/usr/include/vulkan/
H A Dvulkan.h1156 VkBool32 geometryShader; member in struct:VkPhysicalDeviceFeatures
/prebuilts/ndk/r11/platforms/android-24/arch-arm64/usr/include/vulkan/
H A Dvulkan.h1156 VkBool32 geometryShader; member in struct:VkPhysicalDeviceFeatures
/prebuilts/ndk/r11/platforms/android-24/arch-mips/usr/include/vulkan/
H A Dvulkan.h1156 VkBool32 geometryShader; member in struct:VkPhysicalDeviceFeatures
/prebuilts/ndk/r11/platforms/android-24/arch-mips64/usr/include/vulkan/
H A Dvulkan.h1156 VkBool32 geometryShader; member in struct:VkPhysicalDeviceFeatures
/prebuilts/ndk/r11/platforms/android-24/arch-x86/usr/include/vulkan/
H A Dvulkan.h1156 VkBool32 geometryShader; member in struct:VkPhysicalDeviceFeatures
/prebuilts/ndk/r11/platforms/android-24/arch-x86_64/usr/include/vulkan/
H A Dvulkan.h1156 VkBool32 geometryShader; member in struct:VkPhysicalDeviceFeatures
/prebuilts/ndk/r13/sources/third_party/vulkan/src/include/vulkan/
H A Dvulkan.h1192 VkBool32 geometryShader; member in struct:VkPhysicalDeviceFeatures
/prebuilts/ndk/current/sources/third_party/vulkan/src/build-android/generated/layer-src/core_validation/
H A Dcore_validation.cpp2345 pass &= require_feature(report_data, enabledFeatures->geometryShader, "geometryShader");
/prebuilts/ndk/current/sources/third_party/vulkan/src/layers/
H A Dcore_validation.cpp2345 pass &= require_feature(report_data, enabledFeatures->geometryShader, "geometryShader");
/prebuilts/ndk/r13/sources/third_party/vulkan/src/build-android/generated/layer-src/core_validation/
H A Dcore_validation.cpp2345 pass &= require_feature(report_data, enabledFeatures->geometryShader, "geometryShader");

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