Searched refs:pDepthStencilState (Results 1 - 25 of 52) sorted by relevance

123

/prebuilts/ndk/current/sources/third_party/vulkan/src/build-android/generated/include/
H A Dparameter_validation.h1661 if (pCreateInfos[createInfoIndex].pDepthStencilState != NULL)
1663 skipCall |= validate_struct_pnext(report_data, "vkCreateGraphicsPipelines", "pCreateInfos[i].pDepthStencilState->pNext", NULL, pCreateInfos[createInfoIndex].pDepthStencilState->pNext, 0, NULL);
1665 skipCall |= validate_reserved_flags(report_data, "vkCreateGraphicsPipelines", "pCreateInfos[i].pDepthStencilState->flags", pCreateInfos[createInfoIndex].pDepthStencilState->flags);
1667 skipCall |= validate_bool32(report_data, "vkCreateGraphicsPipelines", "pCreateInfos[i].pDepthStencilState->depthTestEnable", pCreateInfos[createInfoIndex].pDepthStencilState->depthTestEnable);
1669 skipCall |= validate_bool32(report_data, "vkCreateGraphicsPipelines", "pCreateInfos[i].pDepthStencilState->depthWriteEnable", pCreateInfos[createInfoIndex].pDepthStencilState->depthWriteEnable);
1671 skipCall |= validate_ranged_enum(report_data, "vkCreateGraphicsPipelines", "pCreateInfos[i].pDepthStencilState
[all...]
H A Dvk_struct_validate_helper.h580 if (pStruct->pDepthStencilState && !vk_validate_vkpipelinedepthstencilstatecreateinfo((const VkPipelineDepthStencilStateCreateInfo*)pStruct->pDepthStencilState))
H A Dvk_safe_struct.h605 safe_VkPipelineDepthStencilStateCreateInfo* pDepthStencilState; member in struct:safe_VkGraphicsPipelineCreateInfo
H A Dvk_struct_size_helper.c524 structSize += vk_size_vkpipelinedepthstencilstatecreateinfo(pStruct->pDepthStencilState);
H A Dvk_struct_string_helper.h1557 if (pStruct->pDepthStencilState) {
1558 tmpStr = vk_print_vkpipelinedepthstencilstatecreateinfo(pStruct->pDepthStencilState, extra_indent);
1561 snprintf(stp_strs[8], len, " %spDepthStencilState (0x%p)\n%s", prefix, (void*)pStruct->pDepthStencilState, tmpStr);
1583 snprintf(str, len, "%ssType = %s\n%spNext = 0x%p\n%sflags = %u\n%sstageCount = %u\n%spStages = 0x%p\n%spVertexInputState = 0x%p\n%spInputAssemblyState = 0x%p\n%spTessellationState = 0x%p\n%spViewportState = 0x%p\n%spRasterizationState = 0x%p\n%spMultisampleState = 0x%p\n%spDepthStencilState = 0x%p\n%spColorBlendState = 0x%p\n%spDynamicState = 0x%p\n%slayout = 0x%p\n%srenderPass = 0x%p\n%ssubpass = %u\n%sbasePipelineHandle = 0x%p\n%sbasePipelineIndex = %i\n", prefix, string_VkStructureType(pStruct->sType), prefix, (pStruct->pNext), prefix, (pStruct->flags), prefix, (pStruct->stageCount), prefix, (void*)(pStruct->pStages), prefix, (void*)(pStruct->pVertexInputState), prefix, (void*)(pStruct->pInputAssemblyState), prefix, (void*)(pStruct->pTessellationState), prefix, (void*)(pStruct->pViewportState), prefix, (void*)(pStruct->pRasterizationState), prefix, (void*)(pStruct->pMultisampleState), prefix, (void*)(pStruct->pDepthStencilState), prefix, (void*)(pStruct->pColorBlendState), prefix, (void*)(pStruct->pDynamicState), prefix, (void*)(pStruct->layout), prefix, (void*)(pStruct->renderPass), prefix, (pStruct->subpass), prefix, (void*)(pStruct->basePipelineHandle), prefix, (pStruct->basePipelineIndex));
H A Dvk_struct_string_helper_no_addr_cpp.h2437 if (pStruct->pDepthStencilState) {
2439 tmp_str = vk_print_vkpipelinedepthstencilstatecreateinfo(pStruct->pDepthStencilState, extra_indent);
2440 ss[8] << "0x" << &pStruct->pDepthStencilState;
2442 stp_strs[8] = " " + prefix + "pDepthStencilState (addr)\n" + tmp_str;
2493 ss[10] << "0x" << pStruct->pDepthStencilState;
2509 final_str = prefix + "sType = " + string_VkStructureType(pStruct->sType) + "\n" + prefix + "pNext = " + ss[0].str() + "\n" + prefix + "flags = " + ss[1].str() + "\n" + prefix + "stageCount = " + ss[2].str() + "\n" + prefix + "pStages = " + ss[3].str() + "\n" + prefix + "pVertexInputState = " + ss[4].str() + "\n" + prefix + "pInputAssemblyState = " + ss[5].str() + "\n" + prefix + "pTessellationState = " + ss[6].str() + "\n" + prefix + "pViewportState = " + ss[7].str() + "\n" + prefix + "pRasterizationState = " + ss[8].str() + "\n" + prefix + "pMultisampleState = " + ss[9].str() + "\n" + prefix + "pDepthStencilState = " + ss[10].str() + "\n" + prefix + "pColorBlendState = " + ss[11].str() + "\n" + prefix + "pDynamicState = " + ss[12].str() + "\n" + prefix + "layout = " + ss[13].str() + "\n" + prefix + "renderPass = " + ss[14].str() + "\n" + prefix + "subpass = " + ss[15].str() + "\n" + prefix + "basePipelineHandle = " + ss[16].str() + "\n" + prefix + "basePipelineIndex = " + ss[17].str() + "\n" + stp_strs[10] + stp_strs[9] + stp_strs[8] + stp_strs[7] + stp_strs[6] + stp_strs[5] + stp_strs[4] + stp_strs[3] + stp_strs[2] + stp_strs[1] + stp_strs[0];
/prebuilts/ndk/r13/sources/third_party/vulkan/src/build-android/generated/include/
H A Dparameter_validation.h1661 if (pCreateInfos[createInfoIndex].pDepthStencilState != NULL)
1663 skipCall |= validate_struct_pnext(report_data, "vkCreateGraphicsPipelines", "pCreateInfos[i].pDepthStencilState->pNext", NULL, pCreateInfos[createInfoIndex].pDepthStencilState->pNext, 0, NULL);
1665 skipCall |= validate_reserved_flags(report_data, "vkCreateGraphicsPipelines", "pCreateInfos[i].pDepthStencilState->flags", pCreateInfos[createInfoIndex].pDepthStencilState->flags);
1667 skipCall |= validate_bool32(report_data, "vkCreateGraphicsPipelines", "pCreateInfos[i].pDepthStencilState->depthTestEnable", pCreateInfos[createInfoIndex].pDepthStencilState->depthTestEnable);
1669 skipCall |= validate_bool32(report_data, "vkCreateGraphicsPipelines", "pCreateInfos[i].pDepthStencilState->depthWriteEnable", pCreateInfos[createInfoIndex].pDepthStencilState->depthWriteEnable);
1671 skipCall |= validate_ranged_enum(report_data, "vkCreateGraphicsPipelines", "pCreateInfos[i].pDepthStencilState
[all...]
H A Dvk_struct_validate_helper.h580 if (pStruct->pDepthStencilState && !vk_validate_vkpipelinedepthstencilstatecreateinfo((const VkPipelineDepthStencilStateCreateInfo*)pStruct->pDepthStencilState))
H A Dvk_safe_struct.h605 safe_VkPipelineDepthStencilStateCreateInfo* pDepthStencilState; member in struct:safe_VkGraphicsPipelineCreateInfo
H A Dvk_struct_size_helper.c524 structSize += vk_size_vkpipelinedepthstencilstatecreateinfo(pStruct->pDepthStencilState);
H A Dvk_struct_string_helper.h1557 if (pStruct->pDepthStencilState) {
1558 tmpStr = vk_print_vkpipelinedepthstencilstatecreateinfo(pStruct->pDepthStencilState, extra_indent);
1561 snprintf(stp_strs[8], len, " %spDepthStencilState (0x%p)\n%s", prefix, (void*)pStruct->pDepthStencilState, tmpStr);
1583 snprintf(str, len, "%ssType = %s\n%spNext = 0x%p\n%sflags = %u\n%sstageCount = %u\n%spStages = 0x%p\n%spVertexInputState = 0x%p\n%spInputAssemblyState = 0x%p\n%spTessellationState = 0x%p\n%spViewportState = 0x%p\n%spRasterizationState = 0x%p\n%spMultisampleState = 0x%p\n%spDepthStencilState = 0x%p\n%spColorBlendState = 0x%p\n%spDynamicState = 0x%p\n%slayout = 0x%p\n%srenderPass = 0x%p\n%ssubpass = %u\n%sbasePipelineHandle = 0x%p\n%sbasePipelineIndex = %i\n", prefix, string_VkStructureType(pStruct->sType), prefix, (pStruct->pNext), prefix, (pStruct->flags), prefix, (pStruct->stageCount), prefix, (void*)(pStruct->pStages), prefix, (void*)(pStruct->pVertexInputState), prefix, (void*)(pStruct->pInputAssemblyState), prefix, (void*)(pStruct->pTessellationState), prefix, (void*)(pStruct->pViewportState), prefix, (void*)(pStruct->pRasterizationState), prefix, (void*)(pStruct->pMultisampleState), prefix, (void*)(pStruct->pDepthStencilState), prefix, (void*)(pStruct->pColorBlendState), prefix, (void*)(pStruct->pDynamicState), prefix, (void*)(pStruct->layout), prefix, (void*)(pStruct->renderPass), prefix, (pStruct->subpass), prefix, (void*)(pStruct->basePipelineHandle), prefix, (pStruct->basePipelineIndex));
H A Dvk_struct_string_helper_no_addr_cpp.h2437 if (pStruct->pDepthStencilState) {
2439 tmp_str = vk_print_vkpipelinedepthstencilstatecreateinfo(pStruct->pDepthStencilState, extra_indent);
2440 ss[8] << "0x" << &pStruct->pDepthStencilState;
2442 stp_strs[8] = " " + prefix + "pDepthStencilState (addr)\n" + tmp_str;
2493 ss[10] << "0x" << pStruct->pDepthStencilState;
2509 final_str = prefix + "sType = " + string_VkStructureType(pStruct->sType) + "\n" + prefix + "pNext = " + ss[0].str() + "\n" + prefix + "flags = " + ss[1].str() + "\n" + prefix + "stageCount = " + ss[2].str() + "\n" + prefix + "pStages = " + ss[3].str() + "\n" + prefix + "pVertexInputState = " + ss[4].str() + "\n" + prefix + "pInputAssemblyState = " + ss[5].str() + "\n" + prefix + "pTessellationState = " + ss[6].str() + "\n" + prefix + "pViewportState = " + ss[7].str() + "\n" + prefix + "pRasterizationState = " + ss[8].str() + "\n" + prefix + "pMultisampleState = " + ss[9].str() + "\n" + prefix + "pDepthStencilState = " + ss[10].str() + "\n" + prefix + "pColorBlendState = " + ss[11].str() + "\n" + prefix + "pDynamicState = " + ss[12].str() + "\n" + prefix + "layout = " + ss[13].str() + "\n" + prefix + "renderPass = " + ss[14].str() + "\n" + prefix + "subpass = " + ss[15].str() + "\n" + prefix + "basePipelineHandle = " + ss[16].str() + "\n" + prefix + "basePipelineIndex = " + ss[17].str() + "\n" + stp_strs[10] + stp_strs[9] + stp_strs[8] + stp_strs[7] + stp_strs[6] + stp_strs[5] + stp_strs[4] + stp_strs[3] + stp_strs[2] + stp_strs[1] + stp_strs[0];
/prebuilts/ndk/current/sources/third_party/vulkan/src/build-android/generated/layer-src/core_validation/
H A Dvk_safe_struct.cpp2176 if (pInStruct->pDepthStencilState)
2177 pDepthStencilState = new safe_VkPipelineDepthStencilStateCreateInfo(pInStruct->pDepthStencilState);
2179 pDepthStencilState = NULL;
2234 if (src.pDepthStencilState)
2235 pDepthStencilState = new safe_VkPipelineDepthStencilStateCreateInfo(*src.pDepthStencilState);
2237 pDepthStencilState = NULL;
2263 if (pDepthStencilState)
2264 delete pDepthStencilState;
[all...]
/prebuilts/ndk/current/sources/third_party/vulkan/src/build-android/generated/layer-src/unique_objects/
H A Dvk_safe_struct.cpp2176 if (pInStruct->pDepthStencilState)
2177 pDepthStencilState = new safe_VkPipelineDepthStencilStateCreateInfo(pInStruct->pDepthStencilState);
2179 pDepthStencilState = NULL;
2234 if (src.pDepthStencilState)
2235 pDepthStencilState = new safe_VkPipelineDepthStencilStateCreateInfo(*src.pDepthStencilState);
2237 pDepthStencilState = NULL;
2263 if (pDepthStencilState)
2264 delete pDepthStencilState;
[all...]
/prebuilts/ndk/r13/sources/third_party/vulkan/src/build-android/generated/layer-src/core_validation/
H A Dvk_safe_struct.cpp2176 if (pInStruct->pDepthStencilState)
2177 pDepthStencilState = new safe_VkPipelineDepthStencilStateCreateInfo(pInStruct->pDepthStencilState);
2179 pDepthStencilState = NULL;
2234 if (src.pDepthStencilState)
2235 pDepthStencilState = new safe_VkPipelineDepthStencilStateCreateInfo(*src.pDepthStencilState);
2237 pDepthStencilState = NULL;
2263 if (pDepthStencilState)
2264 delete pDepthStencilState;
[all...]
/prebuilts/ndk/r13/sources/third_party/vulkan/src/build-android/generated/layer-src/unique_objects/
H A Dvk_safe_struct.cpp2176 if (pInStruct->pDepthStencilState)
2177 pDepthStencilState = new safe_VkPipelineDepthStencilStateCreateInfo(pInStruct->pDepthStencilState);
2179 pDepthStencilState = NULL;
2234 if (src.pDepthStencilState)
2235 pDepthStencilState = new safe_VkPipelineDepthStencilStateCreateInfo(*src.pDepthStencilState);
2237 pDepthStencilState = NULL;
2263 if (pDepthStencilState)
2264 delete pDepthStencilState;
[all...]
/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/mingw/include/
H A Dd3d10_1.h592 ID3D10DepthStencilState *pDepthStencilState,
1039 #define ID3D10Device1_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) (This)->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef)
1196 static FORCEINLINE void ID3D10Device1_OMSetDepthStencilState(ID3D10Device1* This,ID3D10DepthStencilState *pDepthStencilState,UINT StencilRef) {
1197 This->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef);
H A Dd3d11_1.h703 ID3D11DepthStencilState *pDepthStencilState,
1339 #define ID3D11DeviceContext1_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) (This)->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef)
1550 static FORCEINLINE void ID3D11DeviceContext1_OMSetDepthStencilState(ID3D11DeviceContext1* This,ID3D11DepthStencilState *pDepthStencilState,UINT StencilRef) {
1551 This->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef);
H A Dd3d10.h4507 ID3D10DepthStencilState *pDepthStencilState,
4992 ID3D10DepthStencilState *pDepthStencilState,
5424 #define ID3D10Device_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) (This)->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef)
5577 static FORCEINLINE void ID3D10Device_OMSetDepthStencilState(ID3D10Device* This,ID3D10DepthStencilState *pDepthStencilState,UINT StencilRef) {
5578 This->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef);
6023 ID3D10DepthStencilState *pDepthStencilState,
H A Dd3d10.idl1328 [in] ID3D10DepthStencilState *pDepthStencilState,
H A Dd3d11.h5731 ID3D11DepthStencilState *pDepthStencilState,
6322 ID3D11DepthStencilState *pDepthStencilState,
6813 #define ID3D11DeviceContext_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) (This)->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef)
7004 static FORCEINLINE void ID3D11DeviceContext_OMSetDepthStencilState(ID3D11DeviceContext* This,ID3D11DepthStencilState *pDepthStencilState,UINT StencilRef) {
7005 This->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef);
7539 ID3D11DepthStencilState *pDepthStencilState,
/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
H A Dd3d10_1.h592 ID3D10DepthStencilState *pDepthStencilState,
1039 #define ID3D10Device1_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) (This)->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef)
1196 static FORCEINLINE void ID3D10Device1_OMSetDepthStencilState(ID3D10Device1* This,ID3D10DepthStencilState *pDepthStencilState,UINT StencilRef) {
1197 This->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef);
H A Dd3d11_1.h703 ID3D11DepthStencilState *pDepthStencilState,
1339 #define ID3D11DeviceContext1_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) (This)->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef)
1550 static FORCEINLINE void ID3D11DeviceContext1_OMSetDepthStencilState(ID3D11DeviceContext1* This,ID3D11DepthStencilState *pDepthStencilState,UINT StencilRef) {
1551 This->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef);
H A Dd3d10.h4507 ID3D10DepthStencilState *pDepthStencilState,
4992 ID3D10DepthStencilState *pDepthStencilState,
5424 #define ID3D10Device_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) (This)->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef)
5577 static FORCEINLINE void ID3D10Device_OMSetDepthStencilState(ID3D10Device* This,ID3D10DepthStencilState *pDepthStencilState,UINT StencilRef) {
5578 This->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef);
6023 ID3D10DepthStencilState *pDepthStencilState,
H A Dd3d10.idl1328 [in] ID3D10DepthStencilState *pDepthStencilState,

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