Searched refs:Activate (Results 1 - 3 of 3) sorted by relevance

/frameworks/base/media/mca/filterfw/native/core/
H A Dgl_env.cpp93 bool GLEnv::Activate() { function in class:android::filterfw::GLEnv
94 ALOGV("Activate()");
223 return wasActive ? Activate() : true;
286 return Activate();
H A Dgl_env.h76 // must call Activate() before performing any GL operations.
81 // created by the host application). You do not need to call Activate() as
88 bool Activate();
/frameworks/base/media/mca/filterfw/jni/
H A Djni_gl_environment.cpp103 return gl_env ? ToJBool(gl_env->Activate()) : JNI_FALSE;
362 return gl_env ? ToJBool(gl_env->SwitchToSurfaceId(surfaceId) && gl_env->Activate()) : JNI_FALSE;

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