Searched refs:CREATE_BRIDGE2 (Results 1 - 1 of 1) sorted by relevance

/frameworks/base/libs/hwui/renderthread/
H A DRenderProxy.cpp42 #define CREATE_BRIDGE2(name, a1, a2) CREATE_BRIDGE(name, a1,a2,,,,,,) macro
102 CREATE_BRIDGE2(setSwapBehavior, CanvasContext* context, SwapBehavior swapBehavior) { function in namespace:android::uirenderer::renderthread
131 CREATE_BRIDGE2(setName, CanvasContext* context, const char* name) { function in namespace:android::uirenderer::renderthread
143 CREATE_BRIDGE2(initialize, CanvasContext* context, Surface* surface) { function in namespace:android::uirenderer::renderthread
155 CREATE_BRIDGE2(updateSurface, CanvasContext* context, Surface* surface) { function in namespace:android::uirenderer::renderthread
167 CREATE_BRIDGE2(pauseSurface, CanvasContext* context, Surface* surface) { function in namespace:android::uirenderer::renderthread
178 CREATE_BRIDGE2(setStopped, CanvasContext* context, bool stopped) { function in namespace:android::uirenderer::renderthread
207 CREATE_BRIDGE2(setLightCenter, CanvasContext* context, Vector3 lightCenter) { function in namespace:android::uirenderer::renderthread
219 CREATE_BRIDGE2(setOpaque, CanvasContext* context, bool opaque) { function in namespace:android::uirenderer::renderthread
253 CREATE_BRIDGE2(invokeFuncto function in namespace:android::uirenderer::renderthread
286 CREATE_BRIDGE2(buildLayer, CanvasContext* context, RenderNode* node) { function in namespace:android::uirenderer::renderthread
342 CREATE_BRIDGE2(trimMemory, RenderThread* thread, int level) { function in namespace:android::uirenderer::renderthread
358 CREATE_BRIDGE2(overrideProperty, const char* name, const char* value) { function in namespace:android::uirenderer::renderthread
447 CREATE_BRIDGE2(frameTimePercentile, RenderThread* thread, int percentile) { function in namespace:android::uirenderer::renderthread
460 CREATE_BRIDGE2(dumpGraphicsMemory, int fd, RenderThread* thread) { function in namespace:android::uirenderer::renderthread
484 CREATE_BRIDGE2(setProcessStatsBuffer, RenderThread* thread, int fd) { function in namespace:android::uirenderer::renderthread
527 CREATE_BRIDGE2(removeRenderNode, CanvasContext* context, RenderNode* node) { function in namespace:android::uirenderer::renderthread
539 CREATE_BRIDGE2(drawRenderNode, CanvasContext* context, RenderNode* node) { function in namespace:android::uirenderer::renderthread
579 CREATE_BRIDGE2(addFrameMetricsObserver, CanvasContext* context, function in namespace:android::uirenderer::renderthread
598 CREATE_BRIDGE2(removeFrameMetricsObserver, CanvasContext* context, function in namespace:android::uirenderer::renderthread
634 CREATE_BRIDGE2(prepareToDraw, RenderThread* thread, Bitmap* bitmap) { function in namespace:android::uirenderer::renderthread
667 CREATE_BRIDGE2(allocateHardwareBitmap, RenderThread* thread, SkBitmap* bitmap) { function in namespace:android::uirenderer::renderthread
698 CREATE_BRIDGE2(onBitmapDestroyed, RenderThread* thread, uint32_t pixelRefId) { function in namespace:android::uirenderer::renderthread
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