Searched refs:ColorTextureVertex (Results 1 - 5 of 5) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | Vertex.h | 83 struct ColorTextureVertex { struct in namespace:android::uirenderer 88 static inline void set(ColorTextureVertex* vertex, float x, float y, 94 }; // struct ColorTextureVertex 96 REQUIRE_COMPATIBLE_LAYOUT(ColorTextureVertex);
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H A D | BakedOpDispatcher.cpp | 447 std::unique_ptr<ColorTextureVertex[]> mesh(new ColorTextureVertex[elementCount]); 448 ColorTextureVertex* vertex = &mesh[0]; 478 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]); 479 ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]); 480 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]); 482 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]); 483 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]); 484 ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
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H A D | GlopBuilder.h | 60 GlopBuilder& setMeshColoredTexturedMesh(ColorTextureVertex* vertexData, int elementCount); // TODO: use indexed quads
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H A D | GlopBuilder.cpp | 171 GlopBuilder& GlopBuilder::setMeshColoredTexturedMesh(ColorTextureVertex* vertexData, int elementCount) {
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/frameworks/base/libs/hwui/renderstate/ |
H A D | MeshState.h | 45 const GLsizei kColorTextureVertexStride = sizeof(ColorTextureVertex);
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