Searched refs:ColorTextureVertex (Results 1 - 5 of 5) sorted by relevance

/frameworks/base/libs/hwui/
H A DVertex.h83 struct ColorTextureVertex { struct in namespace:android::uirenderer
88 static inline void set(ColorTextureVertex* vertex, float x, float y,
94 }; // struct ColorTextureVertex
96 REQUIRE_COMPATIBLE_LAYOUT(ColorTextureVertex);
H A DBakedOpDispatcher.cpp447 std::unique_ptr<ColorTextureVertex[]> mesh(new ColorTextureVertex[elementCount]);
448 ColorTextureVertex* vertex = &mesh[0];
478 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
479 ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
480 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
482 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
483 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
484 ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
H A DGlopBuilder.h60 GlopBuilder& setMeshColoredTexturedMesh(ColorTextureVertex* vertexData, int elementCount); // TODO: use indexed quads
H A DGlopBuilder.cpp171 GlopBuilder& GlopBuilder::setMeshColoredTexturedMesh(ColorTextureVertex* vertexData, int elementCount) {
/frameworks/base/libs/hwui/renderstate/
H A DMeshState.h45 const GLsizei kColorTextureVertexStride = sizeof(ColorTextureVertex);

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