Searched refs:DamageAccumulator (Results 1 - 15 of 15) sorted by relevance

/frameworks/base/libs/hwui/
H A DDamageAccumulator.h39 class DamageAccumulator { class in namespace:android::uirenderer
40 PREVENT_COPY_AND_ASSIGN(DamageAccumulator);
42 DamageAccumulator();
H A DDamageAccumulator.cpp17 #include "DamageAccumulator.h"
47 DamageAccumulator::DamageAccumulator() { function in class:android::uirenderer::DamageAccumulator
74 void DamageAccumulator::computeCurrentTransform(Matrix4* outMatrix) const {
79 void DamageAccumulator::pushCommon() {
90 void DamageAccumulator::pushTransform(const RenderNode* transform) {
96 void DamageAccumulator::pushTransform(const Matrix4* transform) {
102 void DamageAccumulator::popTransform() {
135 void DamageAccumulator::applyMatrix4Transform(DirtyStack* frame) {
192 void DamageAccumulator
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H A DTreeInfo.h32 class DamageAccumulator;
89 DamageAccumulator* damageAccumulator = nullptr;
H A DAndroid.mk69 DamageAccumulator.cpp \
/frameworks/base/libs/hwui/tests/unit/
H A DDamageAccumulatorTests.cpp19 #include <DamageAccumulator.h>
32 TEST(DamageAccumulator, identity) {
33 DamageAccumulator da;
52 TEST(DamageAccumulator, translate) {
53 DamageAccumulator da;
67 TEST(DamageAccumulator, union) {
68 DamageAccumulator da;
84 TEST(DamageAccumulator, basicRenderNode) {
85 DamageAccumulator da;
104 TEST(DamageAccumulator, perspectiveTransfor
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H A DRenderNodeTests.cpp21 #include "DamageAccumulator.h"
283 DamageAccumulator damageAccumulator;
319 DamageAccumulator damageAccumulator;
H A DRenderNodeDrawableTests.cpp21 #include "DamageAccumulator.h"
322 DamageAccumulator damageAccumulator;
437 DamageAccumulator damageAccumulator;
526 DamageAccumulator damageAccumulator;
543 DamageAccumulator damageAccumulator;
H A DSkiaDisplayListTests.cpp21 #include "DamageAccumulator.h"
121 DamageAccumulator damageAccumulator;
/frameworks/base/libs/hwui/renderthread/
H A DIRenderPipeline.h74 const DamageAccumulator& damageAccumulator) = 0;
H A DOpenGLPipeline.h57 const DamageAccumulator& damageAccumulator) override;
H A DCanvasContext.h21 #include "DamageAccumulator.h"
78 bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& dmgAccumulator) {
245 DamageAccumulator mDamageAccumulator;
H A DOpenGLPipeline.cpp207 const DamageAccumulator& damageAccumulator) {
/frameworks/base/libs/hwui/pipeline/skia/
H A DSkiaPipeline.h46 const DamageAccumulator& damageAccumulator) override;
H A DSkiaPipeline.cpp129 const DamageAccumulator& damageAccumulator) {
/frameworks/base/core/jni/
H A Dandroid_view_RenderNode.cpp28 #include <DamageAccumulator.h>

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