Searched refs:GL_ACTIVE_UNIFORMS (Results 1 - 9 of 9) sorted by relevance

/frameworks/native/opengl/tools/glgen/stubs/gles11/
H A DGLES20Header.java-if177 public static final int GL_ACTIVE_UNIFORMS = 0x8B86;
/frameworks/rs/driver/
H A DrsdShaderCache.cpp193 glGetProgramiv(pgm, GL_ACTIVE_UNIFORMS, &numUniforms);
/frameworks/base/media/mca/filterfw/native/core/
H A Dshader_program.cpp380 glGetProgramiv(program_, GL_ACTIVE_UNIFORMS, &uniform_count);
/frameworks/base/opengl/java/android/opengl/
H A DGLES20.java177 public static final int GL_ACTIVE_UNIFORMS = 0x8B86; field in class:GLES20
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
H A DImageShader.java741 GLES20.glGetProgramiv(mProgram, GLES20.GL_ACTIVE_UNIFORMS, uniformCount, 0);
/frameworks/native/opengl/include/GLES2/
H A Dgl2.h235 #define GL_ACTIVE_UNIFORMS 0x8B86 macro
/frameworks/native/opengl/include/GLES3/
H A Dgl3.h235 #define GL_ACTIVE_UNIFORMS 0x8B86 macro
H A Dgl31.h235 #define GL_ACTIVE_UNIFORMS 0x8B86 macro
H A Dgl32.h235 #define GL_ACTIVE_UNIFORMS 0x8B86 macro

Completed in 370 milliseconds