Searched refs:GL_ALWAYS (Results 1 - 14 of 14) sorted by relevance

/frameworks/base/libs/hwui/renderstate/
H A DStencil.cpp89 glStencilFunc(GL_ALWAYS, 1, 0xff);
93 glStencilFunc(GL_ALWAYS, STENCIL_WRITE_VALUE, STENCIL_MASK_VALUE);
114 glStencilFunc(GL_ALWAYS, 0x1, 0xffffffff);
/frameworks/rs/driver/
H A DrsdProgramStore.cpp51 drv->depthFunc = GL_ALWAYS;
/frameworks/native/opengl/tools/glgen/stubs/gles11/
H A DGLES10Header.java-if31 public static final int GL_ALWAYS = 0x0207;
H A DGLES20Header.java-if190 public static final int GL_ALWAYS = 0x0207;
/frameworks/base/opengl/java/android/opengl/
H A DGLES10.java31 public static final int GL_ALWAYS = 0x0207; field in class:GLES10
H A DGLES20.java190 public static final int GL_ALWAYS = 0x0207; field in class:GLES20
/frameworks/base/opengl/java/javax/microedition/khronos/opengles/
H A DGL10.java29 int GL_ALWAYS = 0x0207; field in interface:GL10
/frameworks/native/opengl/libagl/
H A Dstate.cpp228 if (func < GL_NEVER || func > GL_ALWAYS) {
/frameworks/native/opengl/include/GLES/
H A Dgl.h72 #define GL_ALWAYS 0x0207 macro
127 /* GL_ALWAYS */
390 /* GL_ALWAYS */
/frameworks/native/opengl/tests/angeles/include/GLES/
H A Dgl.h107 #define GL_ALWAYS 0x0207 macro
154 /* GL_ALWAYS */
347 /* GL_ALWAYS */
/frameworks/native/opengl/include/GLES2/
H A Dgl2.h248 #define GL_ALWAYS 0x0207 macro
/frameworks/native/opengl/include/GLES3/
H A Dgl3.h248 #define GL_ALWAYS 0x0207 macro
H A Dgl31.h248 #define GL_ALWAYS 0x0207 macro
H A Dgl32.h248 #define GL_ALWAYS 0x0207 macro

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