Searched refs:GL_DYNAMIC_DRAW (Results 1 - 16 of 16) sorted by relevance

/frameworks/base/libs/hwui/tests/unit/
H A DMeshStateTests.cpp35 renderThread.renderState().meshState().genOrUpdateMeshBuffer(&buffer, 10, nullptr, GL_DYNAMIC_DRAW);
/frameworks/native/opengl/tools/glgen/stubs/gles11/
H A DGLES11Header.java-if66 public static final int GL_DYNAMIC_DRAW = 0x88E8;
H A DGLES20Header.java-if70 public static final int GL_DYNAMIC_DRAW = 0x88E8;
/frameworks/base/libs/hwui/
H A DPixelBuffer.cpp100 glBufferData(GL_PIXEL_UNPACK_BUFFER, getSize(), nullptr, GL_DYNAMIC_DRAW);
H A DPatchCache.cpp157 mMaxSize, nullptr, GL_DYNAMIC_DRAW);
/frameworks/base/libs/hwui/renderstate/
H A DOffscreenBufferPool.cpp99 GL_DYNAMIC_DRAW); // TODO: GL_STATIC_DRAW if savelayer
/frameworks/base/opengl/java/android/opengl/
H A DGLES11.java66 public static final int GL_DYNAMIC_DRAW = 0x88E8; field in class:GLES11
H A DGLES20.java70 public static final int GL_DYNAMIC_DRAW = 0x88E8; field in class:GLES20
/frameworks/base/opengl/java/javax/microedition/khronos/opengles/
H A DGL11.java64 int GL_DYNAMIC_DRAW = 0x88E8; field in interface:GL11
/frameworks/native/opengl/include/GLES/
H A Dgl.h516 #define GL_DYNAMIC_DRAW 0x88E8 macro
/frameworks/native/opengl/include/GLES2/
H A Dgl2.h128 #define GL_DYNAMIC_DRAW 0x88E8 macro
/frameworks/native/opengl/libagl/
H A Darray.cpp1485 if ((usage!=GL_STATIC_DRAW) && (usage!=GL_DYNAMIC_DRAW)) {
/frameworks/rs/driver/
H A DrsdAllocation.cpp240 alloc->mHal.drvState.lod[0].mallocPtr, GL_DYNAMIC_DRAW);
/frameworks/native/opengl/include/GLES3/
H A Dgl3.h128 #define GL_DYNAMIC_DRAW 0x88E8 macro
H A Dgl31.h128 #define GL_DYNAMIC_DRAW 0x88E8 macro
H A Dgl32.h128 #define GL_DYNAMIC_DRAW 0x88E8 macro

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