Searched refs:GL_LINES (Results 1 - 15 of 15) sorted by relevance

/frameworks/native/opengl/tests/linetex/
H A Dlinetex.cpp109 glDrawArrays(GL_LINES, 0, 2);
/frameworks/rs/driver/
H A DrsdMeshObj.cpp193 case RS_PRIMITIVE_LINE: mGLPrimitives[i] = GL_LINES; break;
/frameworks/native/opengl/tools/glgen/stubs/gles11/
H A DGLES10Header.java-if116 public static final int GL_LINES = 0x0001;
H A DGLES20Header.java-if32 public static final int GL_LINES = 0x0001;
/frameworks/native/opengl/libagl/
H A Darray.cpp410 case GL_LINES: prim_count = total / 2; break;
1103 case GL_LINES:
1356 case GL_LINES:
1401 case GL_LINES:
/frameworks/base/opengl/java/android/opengl/
H A DGLES10.java116 public static final int GL_LINES = 0x0001; field in class:GLES10
H A DGLES20.java32 public static final int GL_LINES = 0x0001; field in class:GLES20
H A DGLLogWrapper.java590 case GL_LINES:
591 return "GL_LINES";
/frameworks/base/opengl/java/javax/microedition/khronos/opengles/
H A DGL10.java114 int GL_LINES = 0x0001; field in interface:GL10
/frameworks/native/opengl/include/GLES/
H A Dgl.h57 #define GL_LINES 0x0001 macro
/frameworks/native/opengl/tests/angeles/include/GLES/
H A Dgl.h92 #define GL_LINES 0x0001 macro
/frameworks/native/opengl/include/GLES2/
H A Dgl2.h90 #define GL_LINES 0x0001 macro
/frameworks/native/opengl/include/GLES3/
H A Dgl3.h90 #define GL_LINES 0x0001 macro
H A Dgl31.h90 #define GL_LINES 0x0001 macro
H A Dgl32.h90 #define GL_LINES 0x0001 macro

Completed in 568 milliseconds