Searched refs:GL_NONE (Results 1 - 12 of 12) sorted by relevance

/frameworks/base/libs/hwui/
H A DGlLayer.h72 return texture.target() != GL_NONE;
H A DTexture.h209 GLenum mTarget = GL_NONE;
H A DTexture.cpp87 mTarget = GL_NONE;
/frameworks/base/libs/hwui/tests/unit/
H A DDeferredLayerUpdaterTests.cpp36 EXPECT_EQ((uint32_t)GL_NONE, glLayer->getRenderTarget());
H A DFrameBuilderTests.cpp757 glLayer->setRenderTarget(GL_NONE); // Should be rejected
/frameworks/native/opengl/tools/glgen/stubs/gles11/
H A DGLES20Header.java-if321 public static final int GL_NONE = 0;
/frameworks/base/opengl/java/android/opengl/
H A DGLES20.java321 public static final int GL_NONE = 0; field in class:GLES20
/frameworks/native/opengl/include/GLES2/
H A Dgl2.h375 #define GL_NONE 0 macro
/frameworks/rs/driver/
H A DrsdAllocation.cpp448 drv->glTarget = GL_NONE;
/frameworks/native/opengl/include/GLES3/
H A Dgl3.h375 #define GL_NONE 0 macro
H A Dgl31.h375 #define GL_NONE 0 macro
H A Dgl32.h375 #define GL_NONE 0 macro

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