Searched refs:GL_NUM_SHADER_BINARY_FORMATS (Results 1 - 16 of 16) sorted by relevance
/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
H A D | GLES20Header.java-if | 286 public static final int GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9;
|
H A D | common.cpp | 283 glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &needed);
|
/frameworks/base/core/jni/ |
H A D | android_opengl_GLES10Ext.cpp | 309 glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &needed);
|
H A D | android_opengl_GLES31Ext.cpp | 308 glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &needed);
|
H A D | android_opengl_GLES32.cpp | 307 glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &needed);
|
H A D | android_opengl_GLES10.cpp | 309 glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &needed);
|
H A D | android_opengl_GLES11.cpp | 309 glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &needed);
|
H A D | android_opengl_GLES11Ext.cpp | 309 glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &needed);
|
H A D | android_opengl_GLES31.cpp | 307 glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &needed);
|
H A D | android_opengl_GLES20.cpp | 309 glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &needed);
|
H A D | android_opengl_GLES30.cpp | 309 glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &needed);
|
/frameworks/base/opengl/java/android/opengl/ |
H A D | GLES20.java | 286 public static final int GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9; field in class:GLES20
|
/frameworks/native/opengl/include/GLES2/ |
H A D | gl2.h | 345 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 macro
|
/frameworks/native/opengl/include/GLES3/ |
H A D | gl3.h | 345 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 macro
|
H A D | gl31.h | 345 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 macro
|
H A D | gl32.h | 345 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 macro
|
Completed in 8981 milliseconds