/frameworks/native/libs/gui/tests/ |
H A D | MultiTextureConsumer_test.cpp | 89 glBindTexture(GL_TEXTURE_2D, TEX_ID+1); 90 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &texel); 91 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 92 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 93 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 94 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 97 glBindTexture(GL_TEXTURE_2D, TEX_ID+1); 98 glEnable(GL_TEXTURE_2D);
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H A D | SurfaceTextureFBO.h | 35 glBindTexture(GL_TEXTURE_2D, mFboTex); 36 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getSurfaceWidth(), 38 glBindTexture(GL_TEXTURE_2D, 0); 43 GL_TEXTURE_2D, mFboTex, 0);
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/frameworks/native/opengl/tests/textures/ |
H A D | textures.cpp | 67 glBindTexture(GL_TEXTURE_2D, 0); 68 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); 69 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 70 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 71 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 72 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 74 glEnable(GL_TEXTURE_2D); 105 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 4, 4, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, t8); 108 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 4, 4, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, t16); 111 glTexImage2D(GL_TEXTURE_2D, [all...] |
/frameworks/native/opengl/tests/finish/ |
H A D | finish.cpp | 69 glBindTexture(GL_TEXTURE_2D, 0); 70 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 71 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 73 glEnable(GL_TEXTURE_2D); 84 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 107 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); 121 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); 135 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); 150 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); 167 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OE [all...] |
/frameworks/native/opengl/tests/linetex/ |
H A D | linetex.cpp | 68 glBindTexture(GL_TEXTURE_2D, 0); 69 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 70 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 71 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 72 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 76 glEnable(GL_TEXTURE_2D); 95 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 4, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, t16);
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/frameworks/base/media/mca/filterfw/native/core/ |
H A D | gl_frame.cpp | 48 texture_target_(GL_TEXTURE_2D), 112 glGenerateMipmap(GL_TEXTURE_2D); 121 glTexParameteri(GL_TEXTURE_2D, pname, value); 134 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, tex_params_[GL_TEXTURE_MAG_FILTER]); 135 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, tex_params_[GL_TEXTURE_MIN_FILTER]); 136 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, tex_params_[GL_TEXTURE_WRAP_S]); 137 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, tex_params_[GL_TEXTURE_WRAP_T]); 257 glBindTexture(GL_TEXTURE_2D, texture_id_); 306 glBindTexture(GL_TEXTURE_2D, texture_id_); 307 glTexImage2D(GL_TEXTURE_2D, [all...] |
/frameworks/rs/tests/java_api/GenImages/src/com/android/rs/genimage/ |
H A D | GenImage.java | 157 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST); 160 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR); 167 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_NEAREST); 170 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); 178 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); 182 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_REPEAT); 186 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_MIRRORED_REPEAT); 195 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE); 199 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_REPEAT); 203 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES2 [all...] |
/frameworks/native/opengl/tests/filter/ |
H A D | filter.cpp | 79 glBindTexture(GL_TEXTURE_2D, 0); 80 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); 81 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 82 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 84 glEnable(GL_TEXTURE_2D); 116 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 120 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 124 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 128 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, 132 glTexImage2D(GL_TEXTURE_2D, [all...] |
/frameworks/native/opengl/tests/fillrate/ |
H A D | fillrate.cpp | 69 glBindTexture(GL_TEXTURE_2D, 0); 70 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 71 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 72 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 73 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 78 glEnable(GL_TEXTURE_2D); 110 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 512, 512, 0, GL_RGBA, GL_UNSIGNED_BYTE, t32);
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/frameworks/native/opengl/tests/gl_perf/ |
H A D | fill_common.cpp | 246 glBindTexture(GL_TEXTURE_2D, 1); 247 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1024, 1024, 0, GL_RGBA, GL_UNSIGNED_BYTE, m); 248 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 249 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 250 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 251 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 258 glBindTexture(GL_TEXTURE_2D, 2); 259 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, m); 260 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 261 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTE [all...] |
/frameworks/rs/driver/ |
H A D | rsdFrameBufferObj.cpp | 78 GL_TEXTURE_2D, mDepthTarget->textureID, 0); 86 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0); 96 GL_TEXTURE_2D, mColorTargets[i]->textureID, 0); 106 GL_TEXTURE_2D, 0, 0);
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/frameworks/native/opengl/tests/gl2_copyTexImage/ |
H A D | gl2_copyTexImage.cpp | 189 glBindTexture(GL_TEXTURE_2D, gTexture); 190 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); 191 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 192 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 193 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 194 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 197 glBindTexture(GL_TEXTURE_2D, gBufferTexture); 198 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); 199 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 200 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTE [all...] |
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
H A D | GLToolbox.java | 97 GLES20.GL_TEXTURE_2D, 129 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, 131 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, 133 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, 135 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D,
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H A D | TextureSource.java | 37 return new TextureSource(texId, GLES20.GL_TEXTURE_2D, false); 41 return new TextureSource(GLToolbox.generateTexture(), GLES20.GL_TEXTURE_2D, true);
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/frameworks/base/cmds/bootanimation/ |
H A D | BootAnimation.cpp | 174 glBindTexture(GL_TEXTURE_2D, texture->name); 178 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_ALPHA, 182 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, 186 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, 190 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB, 197 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); 198 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 199 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 200 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 201 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_ [all...] |
/frameworks/base/libs/hwui/ |
H A D | Image.cpp | 41 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, mImage);
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H A D | OpenGLReadback.cpp | 68 // TODO: Can't use Image helper since it forces GL_TEXTURE_2D usage via 184 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 185 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 186 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 187 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 188 glTexImage2D(GL_TEXTURE_2D, 0, format, destWidth, destHeight, 191 GL_TEXTURE_2D, texture, 0);
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H A D | Texture.cpp | 123 bool needsAlloc = updateLayout(width, height, internalFormat, format, GL_TEXTURE_2D); 129 mCaches.textureState().bindTexture(GL_TEXTURE_2D, mId); 131 glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, mWidth, mHeight, 0, 134 glTexSubImage2D(GL_TEXTURE_2D, 0, internalFormat, mWidth, mHeight, 0, 162 glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, format, type, data); 164 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, data); 186 glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, format, type, temp); 188 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, temp); 348 GLenum target = bitmap.isHardware() ? GL_TEXTURE_EXTERNAL_OES : GL_TEXTURE_2D; 373 glGenerateMipmap(GL_TEXTURE_2D); [all...] |
/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/ |
H A D | RawTexture.java | 71 return GL11.GL_TEXTURE_2D;
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/frameworks/base/libs/hwui/renderstate/ |
H A D | TextureState.cpp | 103 glBindTexture(GL_TEXTURE_2D, texture); 109 if (target == GL_TEXTURE_2D) {
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
H A D | GLES20RenderEngine.cpp | 125 glBindTexture(GL_TEXTURE_2D, mProtectedTexName); 126 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 127 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 128 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 129 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 130 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, 319 glBindTexture(GL_TEXTURE_2D, mProtectedTexName); 345 glBindTexture(GL_TEXTURE_2D, tname); 346 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)image); 351 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tnam [all...] |
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
H A D | GLDepthTestActivity.java | 150 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureID); 228 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureID); 230 GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, 232 GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, 236 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, 238 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, 254 GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0);
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/frameworks/native/opengl/tests/gl_jni/jni/ |
H A D | gl_code.cpp | 108 glEnable(GL_TEXTURE_2D); 130 glBindTexture(GL_TEXTURE_2D, texture); 131 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels); 132 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 133 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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/frameworks/native/opengl/tests/tritex/ |
H A D | tritex.cpp | 201 glEnable(GL_TEXTURE_2D);
222 glBindTexture(GL_TEXTURE_2D, texture);
223 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
224 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
225 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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/frameworks/base/tests/UiBench/src/com/android/test/uibench/opengl/ |
H A D | ImageFlipRenderThread.java | 47 import static android.opengl.GLES20.GL_TEXTURE_2D; 153 glBindTexture(GL_TEXTURE_2D, texture); 214 glBindTexture(GL_TEXTURE_2D, texture); 217 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 218 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 220 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 221 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 225 GLUtils.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bitmap, GL_UNSIGNED_BYTE, 0);
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