Searched refs:GlLayer (Results 1 - 19 of 19) sorted by relevance

/frameworks/base/libs/hwui/
H A DGlLayer.cpp17 #include "GlLayer.h"
35 GlLayer::GlLayer(RenderState& renderState, uint32_t layerWidth, uint32_t layerHeight, function in class:android::uirenderer::GlLayer
45 GlLayer::~GlLayer() {
54 void GlLayer::onGlContextLost() {
58 void GlLayer::setRenderTarget(GLenum renderTarget) {
70 void GlLayer::generateTexture() {
H A DGlLayer.h32 class GlLayer : public Layer { class in namespace:android::uirenderer
34 GlLayer(RenderState& renderState, uint32_t layerWidth, uint32_t layerHeight,
36 virtual ~GlLayer();
92 }; // struct GlLayer
H A DOpenGLReadback.h25 class GlLayer;
52 static bool copyLayerInto(renderthread::RenderThread& renderThread, GlLayer& layer,
H A DDeferredLayerUpdater.cpp18 #include "GlLayer.h"
95 mSurfaceTexture->attachToContext(static_cast<GlLayer*>(mLayer)->getTextureId());
102 static_cast<GlLayer*>(mLayer)->setRenderTarget(renderTarget);
H A DGlopBuilder.h31 class GlLayer;
75 GlopBuilder& setFillTextureLayer(GlLayer& layer, float alpha);
H A DCaches.cpp20 #include "GlLayer.h"
174 const GlLayer* glLayer = static_cast<const GlLayer*>(layer);
175 log.appendFormat(" GlLayer size %dx%d; texid=%u refs=%d\n",
H A DTexture.h193 // TODO: Temporarily grant private access to GlLayer, remove once
194 // GlLayer can be de-tangled from being a dual-purpose render target
196 friend class GlLayer;
H A DOpenGLReadback.cpp22 #include "GlLayer.h"
271 GlLayer& layer, SkBitmap* bitmap) {
H A DAndroid.mk80 GlLayer.cpp \
H A DBakedOpDispatcher.cpp766 GlLayer* layer = static_cast<GlLayer*>(op.layerHandle->backingLayer());
H A DFrameBuilder.cpp792 GlLayer* layer = static_cast<GlLayer*>(op.layerHandle->backingLayer());
H A DGlopBuilder.cpp19 #include "GlLayer.h"
444 GlopBuilder& GlopBuilder::setFillTextureLayer(GlLayer& layer, float alpha) {
/frameworks/base/libs/hwui/tests/unit/
H A DDeferredLayerUpdaterTests.cpp18 #include "GlLayer.h"
35 GlLayer* glLayer = static_cast<GlLayer*>(layerUpdater->backingLayer());
49 GlLayer* glLayer = static_cast<GlLayer*>(layerUpdater->backingLayer());
56 GlLayer* glLayer = static_cast<GlLayer*>(layerUpdater->backingLayer());
H A DFrameBuilderTests.cpp22 #include <GlLayer.h>
756 GlLayer* glLayer = static_cast<GlLayer*>(layerUpdater->backingLayer());
/frameworks/base/libs/hwui/pipeline/skia/
H A DLayerDrawable.cpp17 #include "GlLayer.h"
45 GlLayer* glLayer = static_cast<GlLayer*>(layer);
H A DSkiaOpenGLPipeline.cpp20 #include "GlLayer.h"
141 GlLayer* layer = new GlLayer(renderState, layerWidth, layerHeight, colorFilter, alpha,
/frameworks/base/libs/hwui/renderthread/
H A DOpenGLPipeline.cpp22 #include "GlLayer.h"
126 static_cast<GlLayer&>(*layer->backingLayer()), bitmap);
131 GlLayer* layer = new GlLayer(renderState, layerWidth, layerHeight, colorFilter, alpha,
/frameworks/base/libs/hwui/tests/common/
H A DTestUtils.cpp79 static_cast<GlLayer*>(layerUpdater->backingLayer())->setRenderTarget(
/frameworks/base/libs/hwui/renderstate/
H A DRenderState.cpp17 #include "GlLayer.h"
66 static_cast<GlLayer*>(layer)->onGlContextLost();

Completed in 727 milliseconds