Searched refs:Hcr (Results 1 - 1 of 1) sorted by relevance

/frameworks/native/opengl/libagl/
H A Dtexture.cpp715 const GLint Hcr = textureObject->crop_rect[3] << 16; local
719 int32_t dtdy =-Hcr / h; // dtdy = -((Hcr/h)/Ht)*Ht
721 int32_t t0 = (Vcr+Hcr) - gglMulx(dtdy, y); // t0 = (Vcr+Hcr) - y*dtdy
773 const GLint Hcr = textureObject->crop_rect[3]; local
775 if ((w == Wcr) && (h == -Hcr)) {
798 const GLint t0 = (Vcr + Hcr) - y;

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