Searched refs:PER_ARRAY_TYPE (Results 1 - 2 of 2) sorted by relevance

/frameworks/base/rs/jni/
H A Dandroid_renderscript_RenderScript.cpp51 #define PER_ARRAY_TYPE(flag, fnc, readonly, ...) { \ macro
1409 PER_ARRAY_TYPE(nullptr, rsAllocation1DData, true,
1449 PER_ARRAY_TYPE(nullptr, rsAllocation2DData, true,
1494 PER_ARRAY_TYPE(nullptr, rsAllocation3DData, true,
1535 PER_ARRAY_TYPE(0, rsAllocationRead, false,
1550 PER_ARRAY_TYPE(0, rsAllocation1DRead, false,
1590 PER_ARRAY_TYPE(0, rsAllocation2DRead, false,
1607 PER_ARRAY_TYPE(nullptr, rsAllocation3DRead, false,
/frameworks/rs/support/jni/
H A Dandroid_renderscript_RenderScript.cpp40 #define PER_ARRAY_TYPE(flag, fnc, readonly, ...) { \ macro
1180 PER_ARRAY_TYPE(nullptr, dispatchTab.Allocation1DData, true,
1228 PER_ARRAY_TYPE(nullptr, dispatchTab.Allocation2DData, true,
1267 PER_ARRAY_TYPE(nullptr, dispatchTab.Allocation3DData, true,
1301 PER_ARRAY_TYPE(0, dispatchTab.AllocationRead, false,
1314 PER_ARRAY_TYPE(0, dispatchTab.Allocation1DRead, false,
1348 PER_ARRAY_TYPE(0, dispatchTab.Allocation2DRead, false,
1364 PER_ARRAY_TYPE(nullptr, dispatchTab.Allocation3DRead, false,

Completed in 6218 milliseconds