Searched refs:PLAYEREVENT_PLAY (Results 1 - 2 of 2) sorted by relevance

/frameworks/wilhelm/src/android/
H A Dandroid_defs.h119 #define PLAYEREVENT_PLAY "play" // SL_PLAYEVENT_* macro
H A Dandroid_GenericPlayer.cpp442 } else if (msg->findInt32(PLAYEREVENT_PLAY, &val1)) {
443 SL_LOGV("GenericPlayer notifying %s = %d", PLAYEREVENT_PLAY, val1);
630 notify(PLAYEREVENT_PLAY, (int32_t) SL_PLAYEVENT_HEADATMARKER, true /*async*/);
667 notify(PLAYEREVENT_PLAY, (int32_t) SL_PLAYEVENT_HEADATNEWPOS, true /*async*/);

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