Searched refs:PathTessellator (Results 1 - 5 of 5) sorted by relevance

/frameworks/base/libs/hwui/
H A DPathTessellator.h54 class PathTessellator { class in namespace:android::uirenderer
H A DPathTessellator.cpp35 #include "PathTessellator.h"
67 void PathTessellator::extractTessellationScales(const Matrix4& transform,
110 PathTessellator::extractTessellationScales(transform, &scaleX, &scaleY);
723 void PathTessellator::tessellatePath(const SkPath &path, const SkPaint* paint,
808 void PathTessellator::tessellatePoints(const float* points, int count, const SkPaint* paint,
849 void PathTessellator::tessellateLines(const float* points, int count, const SkPaint* paint,
902 bool PathTessellator::approximatePathOutlineVertices(const SkPath& path, float threshold,
942 bool PathTessellator::approximatePathOutlineVertices(const SkPath& path, bool forceClose,
1048 void PathTessellator::recursiveCubicBezierVertices(
1092 void PathTessellator
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H A DTessellationCache.cpp21 #include "PathTessellator.h"
54 PathTessellator::extractTessellationScales(transform, &scaleX, &scaleY);
216 PathTessellator::approximatePathOutlineVertices(*casterPerimeter,
414 PathTessellator::tessellatePath(path, &paint, matrix, *buffer);
H A DBakedOpDispatcher.cpp25 #include "PathTessellator.h"
364 PathTessellator::tessellatePath(path, &paint, state.computedState.transform, vertexBuffer);
551 PathTessellator::tessellateLines(op.points, op.floatCount, op.paint,
620 PathTessellator::tessellatePoints(op.points, op.floatCount, op.paint,
H A DAndroid.mk97 PathTessellator.cpp \

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