Searched refs:ProgramVar (Results 1 - 3 of 3) sorted by relevance

/frameworks/base/media/mca/filterfw/native/core/
H A Dshader_program.h40 typedef GLint ProgramVar; typedef in namespace:android::filterfw
116 static bool IsVarValid(ProgramVar var);
162 // invalid ProgramVar variable (check with IsVarValid()).
175 ProgramVar GetUniform(const std::string& name) const;
179 bool SetUniformValue(ProgramVar var, int value);
183 bool SetUniformValue(ProgramVar var, float value);
187 bool SetUniformValue(ProgramVar var, const int* values, int count);
191 bool SetUniformValue(ProgramVar var, const float* values, int count);
195 bool SetUniformValue(ProgramVar var, const std::vector<int>& values);
199 bool SetUniformValue(ProgramVar va
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H A Dshader_program.cpp169 bool ShaderProgram::IsVarValid(ProgramVar var) {
285 ProgramVar tex_coord_attr = glGetAttribLocation(program_, TexCoordAttributeName().c_str());
286 ProgramVar pos_coord_attr = glGetAttribLocation(program_, PositionAttributeName().c_str());
385 ProgramVar uniform_id = glGetUniformLocation(program_, &name[0]);
390 bool ShaderProgram::PushCoords(ProgramVar attr, float* coords) {
404 ProgramVar tex_coord_attr = glGetAttribLocation(program_, TexCoordAttributeName().c_str());
409 ProgramVar pos_coord_attr = glGetAttribLocation(program_, PositionAttributeName().c_str());
434 ProgramVar tex_var = GetUniform(InputTextureUniformName(i));
637 bool ShaderProgram::CheckVarValid(ProgramVar var) {
646 bool ShaderProgram::CheckUniformValid(ProgramVar va
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/frameworks/base/media/mca/filterfw/jni/
H A Djni_shader_program.cpp33 using android::filterfw::ProgramVar;
272 ProgramVar program_var = program->GetAttribute(attr_string);
304 ProgramVar program_var = program->GetAttribute(attr_string);

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