Searched refs:ProgramVar (Results 1 - 3 of 3) sorted by relevance
/frameworks/base/media/mca/filterfw/native/core/ |
H A D | shader_program.h | 40 typedef GLint ProgramVar; typedef in namespace:android::filterfw 116 static bool IsVarValid(ProgramVar var); 162 // invalid ProgramVar variable (check with IsVarValid()). 175 ProgramVar GetUniform(const std::string& name) const; 179 bool SetUniformValue(ProgramVar var, int value); 183 bool SetUniformValue(ProgramVar var, float value); 187 bool SetUniformValue(ProgramVar var, const int* values, int count); 191 bool SetUniformValue(ProgramVar var, const float* values, int count); 195 bool SetUniformValue(ProgramVar var, const std::vector<int>& values); 199 bool SetUniformValue(ProgramVar va [all...] |
H A D | shader_program.cpp | 169 bool ShaderProgram::IsVarValid(ProgramVar var) { 285 ProgramVar tex_coord_attr = glGetAttribLocation(program_, TexCoordAttributeName().c_str()); 286 ProgramVar pos_coord_attr = glGetAttribLocation(program_, PositionAttributeName().c_str()); 385 ProgramVar uniform_id = glGetUniformLocation(program_, &name[0]); 390 bool ShaderProgram::PushCoords(ProgramVar attr, float* coords) { 404 ProgramVar tex_coord_attr = glGetAttribLocation(program_, TexCoordAttributeName().c_str()); 409 ProgramVar pos_coord_attr = glGetAttribLocation(program_, PositionAttributeName().c_str()); 434 ProgramVar tex_var = GetUniform(InputTextureUniformName(i)); 637 bool ShaderProgram::CheckVarValid(ProgramVar var) { 646 bool ShaderProgram::CheckUniformValid(ProgramVar va [all...] |
/frameworks/base/media/mca/filterfw/jni/ |
H A D | jni_shader_program.cpp | 33 using android::filterfw::ProgramVar; 272 ProgramVar program_var = program->GetAttribute(attr_string); 304 ProgramVar program_var = program->GetAttribute(attr_string);
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