Searched refs:RsdShaderCache (Results 1 - 7 of 7) sorted by relevance

/frameworks/rs/driver/
H A DrsdShaderCache.cpp29 RsdShaderCache::RsdShaderCache() { function in class:RsdShaderCache
34 RsdShaderCache::~RsdShaderCache() {
38 void RsdShaderCache::updateUniformArrayData(const Context *rsc,
65 void RsdShaderCache::populateUniformData(RsdShader *prog, uint32_t linkedID,
74 bool RsdShaderCache::hasArrayUniforms(RsdShader *vtx, RsdShader *frag) {
90 bool RsdShaderCache::setup(const Context *rsc) {
111 bool RsdShaderCache::link(const Context *rsc) {
129 //ALOGV("RsdShaderCache hi
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H A DrsdShader.h34 class RsdShaderCache;
68 void setup(const android::renderscript::Context *, RsdShaderCache *sc);
93 RsdShaderCache *sc, bool isFragment);
97 void setupTextures(const android::renderscript::Context *rsc, RsdShaderCache *sc);
H A DrsdShaderCache.h36 class RsdShaderCache { class
38 RsdShaderCache();
39 virtual ~RsdShaderCache();
H A DrsdGL.h25 class RsdShaderCache;
69 RsdShaderCache *shaderCache;
H A DrsdVertexArray.cpp85 RsdShaderCache *sc = dc->gl.shaderCache;
H A DrsdShader.cpp467 void RsdShader::setupTextures(const Context *rsc, RsdShaderCache *sc) {
526 void RsdShader::setupUserConstants(const Context *rsc, RsdShaderCache *sc, bool isFragment) {
573 void RsdShader::setup(const android::renderscript::Context *rsc, RsdShaderCache *sc) {
H A DrsdGL.cpp397 dc->gl.shaderCache = new RsdShaderCache();

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