Searched refs:RsdShaderCache (Results 1 - 7 of 7) sorted by relevance
/frameworks/rs/driver/ |
H A D | rsdShaderCache.cpp | 29 RsdShaderCache::RsdShaderCache() { function in class:RsdShaderCache 34 RsdShaderCache::~RsdShaderCache() { 38 void RsdShaderCache::updateUniformArrayData(const Context *rsc, 65 void RsdShaderCache::populateUniformData(RsdShader *prog, uint32_t linkedID, 74 bool RsdShaderCache::hasArrayUniforms(RsdShader *vtx, RsdShader *frag) { 90 bool RsdShaderCache::setup(const Context *rsc) { 111 bool RsdShaderCache::link(const Context *rsc) { 129 //ALOGV("RsdShaderCache hi [all...] |
H A D | rsdShader.h | 34 class RsdShaderCache; 68 void setup(const android::renderscript::Context *, RsdShaderCache *sc); 93 RsdShaderCache *sc, bool isFragment); 97 void setupTextures(const android::renderscript::Context *rsc, RsdShaderCache *sc);
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H A D | rsdShaderCache.h | 36 class RsdShaderCache { class 38 RsdShaderCache(); 39 virtual ~RsdShaderCache();
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H A D | rsdGL.h | 25 class RsdShaderCache; 69 RsdShaderCache *shaderCache;
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H A D | rsdVertexArray.cpp | 85 RsdShaderCache *sc = dc->gl.shaderCache;
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H A D | rsdShader.cpp | 467 void RsdShader::setupTextures(const Context *rsc, RsdShaderCache *sc) { 526 void RsdShader::setupUserConstants(const Context *rsc, RsdShaderCache *sc, bool isFragment) { 573 void RsdShader::setup(const android::renderscript::Context *rsc, RsdShaderCache *sc) {
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H A D | rsdGL.cpp | 397 dc->gl.shaderCache = new RsdShaderCache();
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