Searched refs:SkCanvasState (Results 1 - 5 of 5) sorted by last modified time
/external/skia/src/utils/ |
H A D | SkCanvasStateUtils.cpp | 22 * NEW SUBCLASS OF SkCanvasState. SUCH CHANGES SHOULD ONLY BE MADE IF ABSOLUTELY 56 // NOTE: If you add more members, create a new subclass of SkCanvasState with a 78 class SkCanvasState { class 80 SkCanvasState(int32_t version, SkCanvas* canvas) { function in class:SkCanvasState 100 class SkCanvasState_v1 : public SkCanvasState { 128 typedef SkCanvasState INHERITED; 170 SkCanvasState* SkCanvasStateUtils::CaptureCanvasState(SkCanvas* canvas) { 292 std::unique_ptr<SkCanvas> SkCanvasStateUtils::MakeFromCanvasState(const SkCanvasState* state) { 323 void SkCanvasStateUtils::ReleaseCanvasState(SkCanvasState* state) { 325 // Upcast to the correct version of SkCanvasState [all...] |
/external/skia/tests/ |
H A D | CanvasStateHelpers.cpp | 28 extern "C" bool complex_layers_draw_from_canvas_state(SkCanvasState* state, 51 extern "C" bool complex_clips_draw_from_canvas_state(SkCanvasState* state,
|
H A D | CanvasStateHelpers.h | 15 class SkCanvasState; 31 extern "C" bool complex_layers_draw_from_canvas_state(SkCanvasState* state, 47 extern "C" bool complex_clips_draw_from_canvas_state(SkCanvasState* state,
|
H A D | CanvasStateTest.cpp | 29 "test SkCanvasState. Instructions for generating the library are in " 83 bool (*drawFn)(SkCanvasState* state, float l, float t, 121 SkCanvasState* state = SkCanvasStateUtils::CaptureCanvasState(&canvas); 190 bool (*drawFn)(SkCanvasState* state, int32_t l, int32_t t, 224 SkCanvasState* state = SkCanvasStateUtils::CaptureCanvasState(&canvas); 281 SkCanvasState* state = SkCanvasStateUtils::CaptureCanvasState(&canvas); 306 SkCanvasState* state = SkCanvasStateUtils::CaptureCanvasState(&canvas);
|
/external/skia/include/utils/ |
H A D | SkCanvasStateUtils.h | 13 class SkCanvasState; 22 * SkCanvas --> SkCanvasState ||| 24 * ||| SkCanvasState --> SkCanvas` 51 static SkCanvasState* CaptureCanvasState(SkCanvas* canvas); 65 static std::unique_ptr<SkCanvas> MakeFromCanvasState(const SkCanvasState* state); 75 static void ReleaseCanvasState(SkCanvasState* state);
|
Completed in 122 milliseconds