Searched refs:SkCanvasState (Results 1 - 5 of 5) sorted by last modified time

/external/skia/src/utils/
H A DSkCanvasStateUtils.cpp22 * NEW SUBCLASS OF SkCanvasState. SUCH CHANGES SHOULD ONLY BE MADE IF ABSOLUTELY
56 // NOTE: If you add more members, create a new subclass of SkCanvasState with a
78 class SkCanvasState { class
80 SkCanvasState(int32_t version, SkCanvas* canvas) { function in class:SkCanvasState
100 class SkCanvasState_v1 : public SkCanvasState {
128 typedef SkCanvasState INHERITED;
170 SkCanvasState* SkCanvasStateUtils::CaptureCanvasState(SkCanvas* canvas) {
292 std::unique_ptr<SkCanvas> SkCanvasStateUtils::MakeFromCanvasState(const SkCanvasState* state) {
323 void SkCanvasStateUtils::ReleaseCanvasState(SkCanvasState* state) {
325 // Upcast to the correct version of SkCanvasState
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/external/skia/tests/
H A DCanvasStateHelpers.cpp28 extern "C" bool complex_layers_draw_from_canvas_state(SkCanvasState* state,
51 extern "C" bool complex_clips_draw_from_canvas_state(SkCanvasState* state,
H A DCanvasStateHelpers.h15 class SkCanvasState;
31 extern "C" bool complex_layers_draw_from_canvas_state(SkCanvasState* state,
47 extern "C" bool complex_clips_draw_from_canvas_state(SkCanvasState* state,
H A DCanvasStateTest.cpp29 "test SkCanvasState. Instructions for generating the library are in "
83 bool (*drawFn)(SkCanvasState* state, float l, float t,
121 SkCanvasState* state = SkCanvasStateUtils::CaptureCanvasState(&canvas);
190 bool (*drawFn)(SkCanvasState* state, int32_t l, int32_t t,
224 SkCanvasState* state = SkCanvasStateUtils::CaptureCanvasState(&canvas);
281 SkCanvasState* state = SkCanvasStateUtils::CaptureCanvasState(&canvas);
306 SkCanvasState* state = SkCanvasStateUtils::CaptureCanvasState(&canvas);
/external/skia/include/utils/
H A DSkCanvasStateUtils.h13 class SkCanvasState;
22 * SkCanvas --> SkCanvasState |||
24 * ||| SkCanvasState --> SkCanvas`
51 static SkCanvasState* CaptureCanvasState(SkCanvas* canvas);
65 static std::unique_ptr<SkCanvas> MakeFromCanvasState(const SkCanvasState* state);
75 static void ReleaseCanvasState(SkCanvasState* state);

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