Searched refs:_nativename (Results 1 - 3 of 3) sorted by relevance

/frameworks/base/core/jni/
H A Dandroid_opengl_GLES31.cpp689 const char* _nativename = 0; local
697 _nativename = _env->GetStringUTFChars(name, 0);
702 (GLchar *)_nativename
706 if (_nativename) {
707 _env->ReleaseStringUTFChars(name, _nativename);
900 const char* _nativename = 0; local
908 _nativename = _env->GetStringUTFChars(name, 0);
913 (GLchar *)_nativename
917 if (_nativename) {
918 _env->ReleaseStringUTFChars(name, _nativename);
[all...]
H A Dandroid_opengl_GLES20.cpp484 const char* _nativename = 0; local
492 _nativename = _env->GetStringUTFChars(name, 0);
497 (char *)_nativename
501 if (_nativename) {
502 _env->ReleaseStringUTFChars(name, _nativename);
2666 const char* _nativename = 0; local
2674 _nativename = _env->GetStringUTFChars(name, 0);
2678 (char *)_nativename
2682 if (_nativename) {
2683 _env->ReleaseStringUTFChars(name, _nativename);
3891 const char* _nativename = 0; local
[all...]
H A Dandroid_opengl_GLES30.cpp2994 const char* _nativename = 0; local
3002 _nativename = _env->GetStringUTFChars(name, 0);
3006 (GLchar *)_nativename
3010 if (_nativename) {
3011 _env->ReleaseStringUTFChars(name, _nativename);

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