Searched refs:_shadersArray (Results 1 - 1 of 1) sorted by relevance

/frameworks/base/core/jni/
H A Dandroid_opengl_GLES20.cpp2602 jintArray _shadersArray = (jintArray) 0; local
2624 shaders = (GLuint *)getPointer(_env, shaders_buf, (jarray*)&_shadersArray, &_shadersRemaining, &_shadersBufferOffset);
2636 char * _shadersBase = (char *)_env->GetIntArrayElements(_shadersArray, (jboolean *) 0);
2647 if (_shadersArray) {
2648 _env->ReleaseIntArrayElements(_shadersArray, (jint*)shaders, _exception ? JNI_ABORT : 0);
4434 jintArray _shadersArray = (jintArray) 0; local
4449 shaders = (GLuint *)getPointer(_env, shaders_buf, (jarray*)&_shadersArray, &_shadersRemaining, &_shadersBufferOffset);
4464 char * _shadersBase = (char *)_env->GetIntArrayElements(_shadersArray, (jboolean *) 0);
4483 if (_shadersArray) {
4484 _env->ReleaseIntArrayElements(_shadersArray, (jin
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