Searched refs:_shadersArray (Results 1 - 1 of 1) sorted by relevance
/frameworks/base/core/jni/ |
H A D | android_opengl_GLES20.cpp | 2602 jintArray _shadersArray = (jintArray) 0; local 2624 shaders = (GLuint *)getPointer(_env, shaders_buf, (jarray*)&_shadersArray, &_shadersRemaining, &_shadersBufferOffset); 2636 char * _shadersBase = (char *)_env->GetIntArrayElements(_shadersArray, (jboolean *) 0); 2647 if (_shadersArray) { 2648 _env->ReleaseIntArrayElements(_shadersArray, (jint*)shaders, _exception ? JNI_ABORT : 0); 4434 jintArray _shadersArray = (jintArray) 0; local 4449 shaders = (GLuint *)getPointer(_env, shaders_buf, (jarray*)&_shadersArray, &_shadersRemaining, &_shadersBufferOffset); 4464 char * _shadersBase = (char *)_env->GetIntArrayElements(_shadersArray, (jboolean *) 0); 4483 if (_shadersArray) { 4484 _env->ReleaseIntArrayElements(_shadersArray, (jin [all...] |
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