Searched refs:_shadersRemaining (Results 1 - 1 of 1) sorted by relevance

/frameworks/base/core/jni/
H A Dandroid_opengl_GLES20.cpp2527 jint _shadersRemaining; local
2561 _shadersRemaining = _env->GetArrayLength(shaders_ref) - shadersOffset;
2562 if (_shadersRemaining < maxcount) {
2606 jint _shadersRemaining; local
2624 shaders = (GLuint *)getPointer(_env, shaders_buf, (jarray*)&_shadersArray, &_shadersRemaining, &_shadersBufferOffset);
2625 if (_shadersRemaining < maxcount) {
4367 jint _shadersRemaining; local
4384 _shadersRemaining = _env->GetArrayLength(shaders_ref) - offset;
4438 jint _shadersRemaining; local
4449 shaders = (GLuint *)getPointer(_env, shaders_buf, (jarray*)&_shadersArray, &_shadersRemaining,
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