Searched refs:_strings (Results 1 - 2 of 2) sorted by relevance

/frameworks/native/opengl/tools/glgen/stubs/gles11/
H A DglCreateShaderProgramv.cpp9 const GLchar** _strings = NULL; local
22 _strings = (const GLchar**) calloc(_count, sizeof(const GLchar*));
23 if (!_strings) {
46 _strings[i] = _env->GetStringUTFChars(_jstrings[i], 0);
49 _returnValue = glCreateShaderProgramv((GLenum)type, _count, _strings);
51 if (_strings && _jstrings) {
53 if (_strings[i] && _jstrings[i]) {
54 _env->ReleaseStringUTFChars(_jstrings[i], _strings[i]);
58 if (_strings) {
59 free(_strings);
[all...]
/frameworks/base/core/jni/
H A Dandroid_opengl_GLES31.cpp956 const GLchar** _strings = NULL; local
969 _strings = (const GLchar**) calloc(_count, sizeof(const GLchar*));
970 if (!_strings) {
993 _strings[i] = _env->GetStringUTFChars(_jstrings[i], 0);
996 _returnValue = glCreateShaderProgramv((GLenum)type, _count, _strings);
998 if (_strings && _jstrings) {
1000 if (_strings[i] && _jstrings[i]) {
1001 _env->ReleaseStringUTFChars(_jstrings[i], _strings[i]);
1005 if (_strings) {
1006 free(_strings);
[all...]

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