Searched refs:_uniformIndicesArray (Results 1 - 2 of 2) sorted by relevance

/frameworks/native/opengl/tools/glgen/stubs/gles11/
H A DglGetUniformIndices.cpp88 jintArray _uniformIndicesArray = (jintArray)0; local
121 (jarray*)&_uniformIndicesArray, &_uniformIndicesRemaining,
125 _uniformIndicesArray, 0);
138 if (_uniformIndicesArray) {
140 _env, _uniformIndicesArray, (jint*)_indicesBase, JNI_TRUE);
/frameworks/base/core/jni/
H A Dandroid_opengl_GLES30.cpp3760 jintArray _uniformIndicesArray = (jintArray)0; local
3793 (jarray*)&_uniformIndicesArray, &_uniformIndicesRemaining,
3797 _uniformIndicesArray, 0);
3810 if (_uniformIndicesArray) {
3812 _env, _uniformIndicesArray, (jint*)_indicesBase, JNI_TRUE);
3904 jintArray _uniformIndicesArray = (jintArray) 0; local
3919 uniformIndices = (GLuint *)getPointer(_env, uniformIndices_buf, (jarray*)&_uniformIndicesArray, &_uniformIndicesRemaining, &_uniformIndicesBufferOffset);
3928 char * _uniformIndicesBase = (char *)_env->GetIntArrayElements(_uniformIndicesArray, (jboolean *) 0);
3947 if (_uniformIndicesArray) {
3948 _env->ReleaseIntArrayElements(_uniformIndicesArray, (jin
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