Searched refs:addReleaseFenceLocked (Results 1 - 7 of 7) sorted by relevance

/frameworks/native/include/gui/
H A DConsumerBase.h202 status_t addReleaseFenceLocked(int slot,
/frameworks/native/libs/gui/
H A DBufferItemConsumer.cpp102 err = addReleaseFenceLocked(item.mSlot, item.mGraphicBuffer, releaseFence);
H A DConsumerBase.cpp320 return addReleaseFenceLocked(slot, graphicBuffer, fence);
323 status_t ConsumerBase::addReleaseFenceLocked(int slot, function in class:android::ConsumerBase
325 CB_LOGV("addReleaseFenceLocked: slot=%d", slot);
H A DCpuConsumer.cpp238 addReleaseFenceLocked(
H A DGLConsumer.cpp716 status_t err = addReleaseFenceLocked(mCurrentTexture,
/frameworks/av/services/camera/libcameraservice/gui/
H A DRingBufferConsumer.cpp232 err = addReleaseFenceLocked(item.mSlot,
336 status_t res = addReleaseFenceLocked(item.mSlot,
/frameworks/native/services/surfaceflinger/DisplayHardware/
H A DVirtualDisplaySurface.cpp256 addReleaseFenceLocked(sslot, mProducerBuffers[mFbProducerSlot],
259 addReleaseFenceLocked(sslot, mProducerBuffers[mFbProducerSlot], fbFence);

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