Searched refs:adjustedLightCenter (Results 1 - 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
H A DShadowTessellator.cpp67 Vector3 adjustedLightCenter(lightCenter);
69 adjustedLightCenter.y = - Properties::overrideLightPosY; // negated since this shifts up
72 adjustedLightCenter.z = Properties::overrideLightPosZ;
77 adjustedLightCenter.x, adjustedLightCenter.y, adjustedLightCenter.z, lightRadius);
79 if (isnan(adjustedLightCenter.x)
80 || isnan(adjustedLightCenter.y)
81 || isnan(adjustedLightCenter.z)) {
89 reverseReceiverTransform.mapPoint3d(adjustedLightCenter);
[all...]
/frameworks/base/libs/hwui/pipeline/skia/
H A DSkiaPipeline.h83 Vector3 adjustedLightCenter = mLightCenter; local
86 adjustedLightCenter.y = - Properties::overrideLightPosY;
89 adjustedLightCenter.z = Properties::overrideLightPosZ;
91 return adjustedLightCenter;

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