Searched refs:asset_path (Results 1 - 2 of 2) sorted by relevance

/frameworks/base/libs/androidfw/include/androidfw/
H A DAssetManager.h198 struct asset_path struct in class:android::AssetManager
200 asset_path() : path(""), type(kFileTypeRegular), idmap(""), function in struct:android::AssetManager::asset_path
210 const asset_path& path);
211 String8 createPathNameLocked(const asset_path& path, const char* rootDir);
215 ZipFileRO* getZipFileLocked(const asset_path& path);
221 const asset_path& path, const char* rootDir, const char* dirName);
224 const asset_path& path, const char* rootDir, const char* dirName);
231 bool appendPathToResTable(const asset_path& ap, bool appAsLib=false) const;
233 Asset* openIdmapLocked(const struct asset_path& ap) const;
252 void addOverlay(const asset_path
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/frameworks/base/libs/androidfw/
H A DAssetManager.cpp164 asset_path ap;
206 asset_path oap;
267 asset_path oap;
296 asset_path ap;
494 bool AssetManager::appendPathToResTable(const asset_path& ap, bool appAsLib) const {
642 Asset* AssetManager::openIdmapLocked(const struct asset_path& ap) const
677 asset_path oap;
737 const asset_path& ap)
805 String8 AssetManager::createPathNameLocked(const asset_path& ap, const char* rootDir)
816 ZipFileRO* AssetManager::getZipFileLocked(const asset_path
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