Searched refs:bandFactorSum (Results 1 - 1 of 1) sorted by relevance

/frameworks/av/media/libeffects/lvm/wrapper/Bundle/
H A DEffectBundle.cpp854 float bandFactorSum = 0; local
862 bandFactorSum += bandFactor1 * bandFactor2;
868 bandFactorSum -= 1.0;
869 if (bandFactorSum > 0)
870 crossCorrection = bandFactorSum * 0.7;

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