/frameworks/base/libs/hwui/renderstate/ |
H A D | TextureState.h | 51 * bindTexture(GLenum, GLuint). 53 void bindTexture(GLuint texture); 58 * bindTexture(GLuint). 60 void bindTexture(GLenum target, GLuint texture);
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H A D | TextureState.cpp | 101 void TextureState::bindTexture(GLuint texture) { function in class:android::TextureState 108 void TextureState::bindTexture(GLenum target, GLuint texture) { function in class:android::TextureState 110 bindTexture(texture);
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H A D | RenderState.cpp | 329 mCaches->textureState().bindTexture(texture.texture->target(), texture.texture->id());
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/frameworks/base/libs/hwui/ |
H A D | Texture.h | 64 inline void setWrap(GLenum wrap, bool bindTexture = false, bool force = false) { 65 setWrapST(wrap, wrap, bindTexture, force); 68 virtual void setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture = false, 71 inline void setFilter(GLenum filter, bool bindTexture = false, bool force = false) { 72 setFilterMinMag(filter, filter, bindTexture, force); 75 virtual void setFilterMinMag(GLenum min, GLenum mag, bool bindTexture = false,
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H A D | Image.cpp | 40 Caches::getInstance().textureState().bindTexture(mTexture);
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H A D | Texture.cpp | 54 void Texture::setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture, bool force) { argument 59 if (bindTexture) { 60 mCaches.textureState().bindTexture(mTarget, mId); 68 void Texture::setFilterMinMag(GLenum min, GLenum mag, bool bindTexture, bool force) { argument 73 if (bindTexture) { 74 mCaches.textureState().bindTexture(mTarget, mId); 129 mCaches.textureState().bindTexture(GL_TEXTURE_2D, mId); 352 mCaches.textureState().bindTexture(mTarget, mId);
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H A D | GlLayer.cpp | 63 caches.textureState().bindTexture(texture.target(), texture.mId);
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H A D | SkiaShader.cpp | 59 static inline void bindTexture(Caches* caches, Texture* texture, GLenum wrapS, GLenum wrapT) { function in namespace:android::uirenderer 60 caches->textureState().bindTexture(texture->target(), texture->id()); 188 bindTexture(&caches, data.gradientTexture, data.wrapST, data.wrapST); 254 bindTexture(&caches, data.bitmapTexture, data.wrapS, data.wrapT);
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H A D | OpenGLReadback.cpp | 182 caches.textureState().bindTexture(texture); 251 caches.textureState().bindTexture(GL_TEXTURE_EXTERNAL_OES, sourceTexId);
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H A D | BakedOpRenderer.cpp | 109 mCaches.textureState().bindTexture(buffer->texture.id());
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H A D | FontRenderer.cpp | 442 caches.textureState().bindTexture(lastTextureId);
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/frameworks/rs/ |
H A D | rsProgram.h | 70 void bindTexture(Context *, uint32_t slot, Allocation *);
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H A D | rsProgram.cpp | 119 bindTexture(nullptr, ct, nullptr); 181 void Program::bindTexture(Context *rsc, uint32_t slot, Allocation *a) { function in class:android::renderscript::Program 219 p->bindTexture(rsc, slot, static_cast<Allocation *>(a));
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H A D | rsScriptC_LibGL.cpp | 48 pf->bindTexture(rsc, slot, a);
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H A D | rsFont.cpp | 479 mFontShaderF->bindTexture(mRSC, 0, mTextTexture.get());
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/frameworks/base/rs/java/android/renderscript/ |
H A D | Program.java | 165 public void bindTexture(Allocation va, int slot) method in class:Program
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/frameworks/rs/tests/java_api/Balls/src/com/example/android/rs/balls/ |
H A D | BallsRS.java | 110 mPFPoints.bindTexture(loadTexture(R.drawable.flares), 0);
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/frameworks/native/opengl/libagl/ |
H A D | texture.cpp | 83 c->rasterizer.procs.bindTexture(c, &(u.texture->surface)); 142 c->rasterizer.procs.bindTexture(c, &(u.texture->surface)); 161 c->rasterizer.procs.bindTexture(c, &(u.texture->surface)); 292 ggl->bindTexture(ggl, &src); 780 c->rasterizer.procs.bindTexture(c, &(u.texture->surface)); 1301 // to call bindTexture on the main rasterizer. 1537 ggl->bindTexture(ggl, &readSurface); // source is read-buffer
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/frameworks/base/libs/hwui/hwui/ |
H A D | Bitmap.cpp | 159 caches.textureState().bindTexture(mTexture);
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