Searched refs:casterZ (Results 1 - 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/pipeline/skia/
H A DReorderBarrierDrawables.cpp62 const float casterZ = childNode->getNodeProperties().getZ(); local
63 if (casterZ >= -NON_ZERO_EPSILON) { //draw only children with negative Z
99 const float casterZ = zChildren[shadowIndex]->getNodeProperties().getZ(); local
103 if (shadowIndex == drawIndex || casterZ - lastCasterZ < SHADOW_DELTA) {
105 lastCasterZ = casterZ; // must do this even if current caster not casting a shadow
/frameworks/base/libs/hwui/
H A DFrameBuilder.cpp378 const float casterZ = zTranslatedNodes[shadowIndex].key; local
381 if (shadowIndex == drawIndex || casterZ - lastCasterZ < 0.1f) {
384 lastCasterZ = casterZ; // must do this even if current caster not casting a shadow

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