Searched refs:childOp (Results 1 - 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
H A DRenderNode.cpp500 RenderNodeOp* childOp = mDisplayList->getChildren()[i]; local
501 childOp->renderNode->computeOrderingImpl(childOp, &mProjectedNodes, &mat4::identity());
531 RenderNodeOp* childOp = mDisplayList->getChildren()[i]; local
532 RenderNode* child = childOp->renderNode;
552 child->computeOrderingImpl(childOp, projectionChildren, projectionTransform);
H A DDisplayList.h107 size_t addChild(NodeOpType* childOp);
H A DFrameBuilder.cpp319 RenderNodeOp* childOp = displayList.getChildren()[i]; local
320 RenderNode* child = childOp->renderNode;
324 zTranslatedNodes->push_back(ZRenderNodeOpPair(childZ, childOp));
325 childOp->skipInOrderDraw = true;
328 childOp->skipInOrderDraw = false;
390 const RenderNodeOp* childOp = zTranslatedNodes[drawIndex].value; local
391 deferRenderNodeOpImpl(*childOp);
487 RenderNodeOp* childOp = renderNode.mProjectedNodes[i]; local
488 RenderNode& childNode = *childOp->renderNode;
490 // Draw child if it has content, but ignore state in childOp
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/frameworks/base/libs/hwui/tests/common/
H A DTestUtils.h368 for (auto&& childOp : displayList->getChildren()) {
369 syncHierarchyPropertiesAndDisplayListImpl(childOp->renderNode);

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