Searched refs:compressedFormat (Results 1 - 5 of 5) sorted by relevance
/frameworks/native/opengl/libagl/ |
H A D | TextureObjectManager.cpp | 162 int format, int compressedFormat, int bpr) 184 surface.compressedFormat = compressedFormat; 216 mipmap.compressedFormat = compressedFormat; 160 reallocate( GLint level, int w, int h, int s, int format, int compressedFormat, int bpr) argument
|
H A D | TextureObjectManager.h | 56 int format, int compressedFormat, int bpr);
|
H A D | mipmap.cpp | 48 base->format, base->compressedFormat, bpr) != NO_ERROR) {
|
H A D | texture.cpp | 357 GLenum compressedFormat = 0) 380 width, height, stride, formatIdx, compressedFormat, bpr); 391 width, height, stride, formatIdx, compressedFormat, bpr); 1204 userSurface.compressedFormat = 0; 1287 userSurface.compressedFormat = 0; 1525 userSurface.compressedFormat = 0;
|
/frameworks/native/include/ui/ |
H A D | ANativeObjectBase.h | 37 uint32_t compressedFormat; member in union:egl_native_pixmap_t::__anon1612
|
Completed in 776 milliseconds