Searched refs:drawTransform (Results 1 - 3 of 3) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | TessellationCache.h | 87 ShadowDescription(const SkPath* nodeKey, const Matrix4* drawTransform); 92 ShadowTask(const Matrix4* drawTransform, const Rect& localClip, bool opaque, argument 95 : drawTransform(*drawTransform) 112 const Matrix4 drawTransform; member in class:android::uirenderer::TessellationCache::ShadowTask 163 sp<ShadowTask> getShadowTask(const Matrix4* drawTransform, const Rect& localClip, 175 void precacheShadows(const Matrix4* drawTransform, const Rect& localClip, 220 const Matrix4* drawTransform, const Rect* localClip,
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H A D | TessellationCache.cpp | 102 TessellationCache::ShadowDescription::ShadowDescription(const SkPath* nodeKey, const Matrix4* drawTransform) argument 104 memcpy(&matrixData, drawTransform->data, sizeof(matrixData)); 207 const Matrix4* drawTransform, const Rect* localClip, 266 *drawTransform, lightCenter, lightRadius, casterBounds, *localClip, 280 tessellateShadows(&t->drawTransform, &t->localClip, t->opaque, &t->casterPerimeter, 354 void TessellationCache::precacheShadows(const Matrix4* drawTransform, const Rect& localClip, argument 358 ShadowDescription key(casterPerimeter, drawTransform); 361 sp<ShadowTask> task = new ShadowTask(drawTransform, localClip, opaque, 372 const Matrix4* drawTransform, const Rect& localClip, 376 ShadowDescription key(casterPerimeter, drawTransform); 206 tessellateShadows( const Matrix4* drawTransform, const Rect* localClip, bool isCasterOpaque, const SkPath* casterPerimeter, const Matrix4* casterTransformXY, const Matrix4* casterTransformZ, const Vector3& lightCenter, float lightRadius, VertexBuffer& ambientBuffer, VertexBuffer& spotBuffer) argument 371 getShadowTask( const Matrix4* drawTransform, const Rect& localClip, bool opaque, const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ, const Vector3& lightCenter, float lightRadius) argument [all...] |
/frameworks/base/libs/hwui/tests/microbench/ |
H A D | ShadowBench.cpp | 33 Matrix4 drawTransform; member in struct:ShadowTestData 64 out->drawTransform.load(SAMPLE_DRAW_TRANSFORM); 74 tessellateShadows(&testData.drawTransform, &testData.localClip,
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