Searched refs:filtering (Results 1 - 7 of 7) sorted by relevance

/frameworks/native/include/gui/
H A DGLConsumer.h139 uint32_t transform, bool filtering);
171 // for use with bilinear filtering.
434 // use with bilinear filtering. It defaults to true and is changed by
/frameworks/native/libs/gui/
H A DGLConsumer.cpp820 bool filtering) {
854 if (filtering) {
818 computeTransformMatrix(float outTransform[16], const sp<GraphicBuffer>& buf, const Rect& cropRect, uint32_t transform, bool filtering) argument
/frameworks/base/core/java/android/os/
H A DBatteryStats.java5900 final boolean filtering = (flags
5903 if ((flags&DUMP_HISTORY_ONLY) != 0 || !filtering) {
5945 if (filtering && (flags&(DUMP_CHARGED_ONLY|DUMP_DAILY_ONLY)) == 0) {
5949 if (!filtering) {
5978 if (!filtering || (flags&DUMP_CHARGED_ONLY) != 0) {
6008 if (!filtering || (flags&(DUMP_CHARGED_ONLY|DUMP_DAILY_ONLY)) != 0) {
6025 if ((flags&DUMP_DAILY_ONLY) != 0 || !filtering) {
6057 if ((flags&DUMP_DAILY_ONLY) != 0 || !filtering) {
6078 if (!filtering || (flags&DUMP_CHARGED_ONLY) != 0) {
6099 final boolean filtering
[all...]
/frameworks/native/services/surfaceflinger/
H A DLayer.h476 void setFiltering(bool filtering);
574 // needsLinearFiltering - true if this surface's state requires filtering
741 // Whether filtering is forced on or not
743 // Whether filtering is needed b/c of the drawingstate
H A DLayer.cpp1088 // Query the texture matrix given our current filtering mode.
1331 void Layer::setFiltering(bool filtering) { argument
1332 mFiltering = filtering;
1691 // we may use linear filtering, if the matrix scales us
H A DSurfaceFlinger.cpp4192 const bool filtering = static_cast<int32_t>(reqWidth) != hw_w || local
4241 if (filtering) layer->setFiltering(true);
4243 if (filtering) layer->setFiltering(false);
H A DSurfaceFlinger_hwc1.cpp3793 const bool filtering = static_cast<int32_t>(reqWidth) != hw_w || local
3842 if (filtering) layer->setFiltering(true);
3844 if (filtering) layer->setFiltering(false);

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