Searched refs:frustum (Results 1 - 3 of 3) sorted by relevance
/frameworks/rs/script_api/ |
H A D | rs_matrix.spec | 58 summary: Compute frustum planes 60 Computes 6 frustum planes from the view projection matrix 133 summary: Checks if a sphere is within the frustum planes 135 Returns true if the sphere is within the 6 frustum planes. 262 summary: Load a frustum projection matrix 264 Constructs a frustum projection matrix, transforming the box identified by
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/frameworks/base/core/jni/android/opengl/ |
H A D | util.cpp | 418 // Return true if the sphere intersects or is inside the frustum 491 float frustum[6*4]; local 508 computeFrustum(mvp.mData, frustum); 516 if (sphereHitsFrustum(frustum, pSphere)) {
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/frameworks/native/libs/math/include/math/ |
H A D | mat4.h | 279 static CONSTEXPR TMat44 frustum(T left, T right, T bottom, T top, T near, T far); 459 CONSTEXPR TMat44<T> TMat44<T>::frustum(T left, T right, T bottom, T top, T near, T far) { 484 return frustum(-w, w, -h, h, near, far);
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