Searched refs:frustum (Results 1 - 3 of 3) sorted by relevance

/frameworks/rs/script_api/
H A Drs_matrix.spec58 summary: Compute frustum planes
60 Computes 6 frustum planes from the view projection matrix
133 summary: Checks if a sphere is within the frustum planes
135 Returns true if the sphere is within the 6 frustum planes.
262 summary: Load a frustum projection matrix
264 Constructs a frustum projection matrix, transforming the box identified by
/frameworks/base/core/jni/android/opengl/
H A Dutil.cpp418 // Return true if the sphere intersects or is inside the frustum
491 float frustum[6*4]; local
508 computeFrustum(mvp.mData, frustum);
516 if (sphereHitsFrustum(frustum, pSphere)) {
/frameworks/native/libs/math/include/math/
H A Dmat4.h279 static CONSTEXPR TMat44 frustum(T left, T right, T bottom, T top, T near, T far);
459 CONSTEXPR TMat44<T> TMat44<T>::frustum(T left, T right, T bottom, T top, T near, T far) {
484 return frustum(-w, w, -h, h, near, far);

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