Searched refs:getUniform (Results 1 - 6 of 6) sorted by relevance

/frameworks/native/services/surfaceflinger/RenderEngine/
H A DProgram.h52 GLint getUniform(const char* name) const;
H A DProgram.cpp92 GLint Program::getUniform(const char* name) const { function in class:android::Program
/frameworks/base/libs/hwui/renderstate/
H A DRenderState.cpp285 glUniform4f(mCaches->program().getUniform("colorBlend"),
288 glUniformMatrix4fv(mCaches->program().getUniform("colorMatrix"), 1, GL_FALSE,
290 glUniform4fv(mCaches->program().getUniform("colorMatrixVector"), 1,
299 glUniform4f(fill.program->getUniform("roundRectInnerRectLTRB"),
302 glUniformMatrix4fv(fill.program->getUniform("roundRectInvTransform"),
307 glUniform1f(fill.program->getUniform("roundRectRadius"),
338 glUniformMatrix4fv(fill.program->getUniform("mainTextureTransform"), 1,
378 glUniformMatrix3fv(fill.program->getUniform("colorSpaceMatrix"), 1,
391 glUniform1fv(fill.program->getUniform("transferFunction"), 7,
395 glUniform1fv(fill.program->getUniform("transferFunctio
[all...]
/frameworks/base/libs/hwui/
H A DProgram.cpp123 int Program::getUniform(const char* name) { function in class:android::uirenderer::Program
179 mColorUniform = getUniform("color");
188 glUniform1i(getUniform("baseSampler"), 0);
H A DSkiaShader.cpp189 glUniform1i(caches.program().getUniform("gradientSampler"), data.gradientSampler);
191 bindUniformColor(caches.program().getUniform("startColor"), data.startColor);
192 bindUniformColor(caches.program().getUniform("endColor"), data.endColor);
195 glUniform2f(caches.program().getUniform("screenSize"), 1.0f / width, 1.0f / height);
196 glUniformMatrix4fv(caches.program().getUniform("screenSpace"), 1,
257 glUniform1i(caches.program().getUniform("bitmapSampler"), data.bitmapSampler);
258 glUniformMatrix4fv(caches.program().getUniform("textureTransform"), 1, GL_FALSE,
260 glUniform2fv(caches.program().getUniform("textureDimension"), 1, &data.textureDimension[0]);
H A DProgram.h367 int getUniform(const char* name);

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